feat(run): migrate non-interactive prompts to V2
feat(run): route mini prompts through V2
fix(run): use current session contracts
fix(run): fix V2 prompt turns
feat(cli): add mini subcommand
feat(run): use settled execution events
fix(run): handle remote prompt file attachments
feat(run): send prompt files as attachments
feat(run): use current APIs for run state
fix(run): adopt app-node runtime deps
feat(run): track subagent sessions
feat(run): move catalogs and default model onto current APIs
- V2 tool execute hooks: add `ctx.tool.execute.before/after` plugin API,
core ToolHooks service, and registry wiring so hosted/local tool calls
run registered before/after hooks; provider-executed calls are excluded.
- Session synthetic endpoint: add `POST /api/session/:sessionID/synthetic`
with text/description/metadata plus regenerated Promise/Effect/JS client
surfaces.
- SessionInstructions service: read tool discovers nearby AGENTS.md walking
up to the Location root (exclusive) and injects them as durable synthetic
instructions, with lazy history dedup of prior claims.
- to-llm-message: stop forwarding synthetic message metadata to the model so
bookkeeping annotations stay model-hidden.
- schema changelog entry for synthetic metadata and the metadata leak fix.
Add SessionTitle service that generates a session title from the
session's sole user message via the customizable "title" agent, then
renames the session. Runs once per session, gated on durable history
having exactly one user message (no default-title string comparison).
Wire it into SessionRunner as a background fork after the first turn's
prompt promotion makes the user message visible; forking before
promotion caused the first-message lookup to see zero rows and silently
no-op.
Closes#34364
Adds a plugin.list HTTP endpoint that reports currently loaded plugins, wires it through protocol, server, and generated clients, and merges it into sdk-next's plugin API. Also updates the sample plugin to register a primary agent instead of a subagent for local testing.
ShellSelect.args() ran zsh/bash with -l and explicitly sourced .zshrc/.bashrc,
loading user functions and aliases that can shadow builtins and return non-zero
exit codes, breaking && chains. Match the old tool behavior: plain non-login
non-interactive shell -c command with cwd passed via spawn options.
- Remove the 24h disk cache (State, readState/writeState, checkInterval)
that served stale latest versions within the TTL window
- Remove file lock (Flock) and confirmation prompt (Prompt/Terminal)
- Every check now hits the npm registry directly
- Updates always auto-install on any version mismatch within the same
major, including rollbacks where the registry version is lower
- Drop the interactive option from check() and the confirm/declined/
dismissed action concepts
Add Effect.logInfo at every previously-silent path in the updater
check so each run is observable in opencode.log: skip reasons
(local install, disabled, policy), the resolved version with source
(cached vs registry), and the final action (up-to-date, dismissed,
declined).
- Replace hardcoded "local" version string with InstallationVersion
- Document DESCRIPTION
Make a request to the running server
USAGE
opencode api [flags] <operation | method path...>
ARGUMENTS
operation | method path... stringOpenAPI operation ID, or an HTTP method followed by a path
FLAGS
--data, -d string Request body
--header, -H string Request header in name:value form
--param key=value OpenAPI path or query parameter
GLOBAL FLAGS
--help, -h Show help information
--version, -v Show version information
--completions <bash|zsh|fish|sh> Print shell completion script (choices: bash, zsh, fish, sh)
--log-level <all|trace|debug|info|warn|warning|error|fatal|none> Sets the minimum log level (choices: all, trace, debug, info, warn, warning, error, fatal, none) server/API debugging command in AGENTS.md
Check the npm registry (at most once per 24h, file-locked) for newer
@opencode-ai/cli releases and act on a host-level autoupdate policy read
from config. Apply patch updates automatically, confirm minor updates
interactively, and never auto-update across majors. Skip local installs
and honor the disable flag. Wired into the default TUI command
(interactive) and serve (background).
Request root sessions before applying the session list limit so child
sessions cannot crowd roots out of the switcher.
Keep the synchronized cache available while requests are pending or fail,
reconcile results with live updates, and retain current and pinned sessions.
Preserve selection by session ID when asynchronous results reorder the list.
Closes#16270Closes#32725
Add the session_move TUI keybind and map it to the existing session.move command. Keep it unbound by default and document the new configuration option.
Closes#33239
Temporarily route plugin SDK calls through the active listener so they reuse its instance store instead of initializing plugins again through the default app. Keep the in-process fallback for commands without a listener. This is intentionally a narrow bridge until v2 owns plugin clients in the correct shared server runtime.
Direct run mode previously made submitted follow-up prompts irrevocable while a response was still running. Let users edit or remove queued prompts before dispatch without interrupting the active turn.
Applies saved invites during Lite checkout so users who skip the referral page still credit the inviter. Avoids crediting already-active Lite workspaces so rewards stay tied to the first upgrade.
Unify declared instance HTTP API endpoints under typed middleware routing, including event streaming and PTY WebSocket connect handling.\n\nPreserve PTY connect compatibility by checking missing PTYs before parsing optional cursor and ticket query fields, with regression coverage.
Move subagent navigation into the existing palette: a
"View subagents" command entry, a dedicated picker panel, and a
Down-arrow shortcut from the empty composer.
Convert the first provider env/config/filtering tests to Effect-aware instance fixtures while keeping behavior unchanged and documenting neutral timing.
Reduce avoidable setup costs in slow opencode tests while preserving reviewed coverage and recording the benchmark evidence for follow-up test-suite work.
Pasting into the prompt textarea left its layout stale until the next edit, so the visible content did not reflect the pasted text. Mark the layout dirty on paste and notify the content-change handler once the renderer is idle so the prompt updates immediately.
Users installing with pnpm or --ignore-scripts now see a clear explanation
of why the native binary is missing and exact steps to fix it. The shell
script wrapper provides more actionable guidance than the previous Node.js
fallback that only suggested running the postinstall script without context
about why it wasn't run automatically.
Fixes a bug where projectors were stored with Definition object references
as Map keys but lookups were failing due to object identity mismatches.
Now uses versioned type strings as keys, ensuring events are correctly
matched to their projectors during sync processing.
This fixes issues where certain events would not be properly projected
to the read model, causing stale or missing data in views.
String.length counts code points, not display columns, so CJK
characters and emoji that occupy two terminal cells caused
misaligned cursors, broken mention triggers, and incorrect
history restoration offsets.
Use Bun.stringWidth for now, we need an alternative for this.
Fix#26716Close#26922
Adds a WWW-Authenticate challenge for unauthorized experimental HttpApi UI fallback responses so browsers open the Basic Auth prompt when a server password is configured.
This script was used to batch-triage open GitHub issues without assignees.
Removing as the triage workflow has evolved and this batch approach is no longer needed.
Removes the automated vouch system that filtered issues and PRs from non-vouched users. This simplifies the contribution process by removing the requirement for maintainers to manually vouch contributors before they can participate.
Switch triage agent to gpt-5.4-nano for faster issue assignment. Remove label
management from the triage tool so it only assigns owners based on team
ownership rules. This reduces noise in the issue tracker and ensures issues
get to the right team member immediately without unnecessary labels.
Update team structures to reflect current ownership and add script for
processing unassigned issues.
Agents can now create temporary files in the global tmp directory without
triggering external_directory permission prompts. This enables agents to
freely use temporary storage for intermediate files during builds and
other operations.
The bash tool description now explicitly states that the temp directory has already been created and exists, preventing agents from unnecessarily trying to create it before use.
- Removed @effect/language-service from both packages/core and packages/opencode tsconfig files and dependencies
- Wrapped mergeDeep calls in config loading and LLM streaming to avoid expensive remeda conditional merge type instantiations in hot paths
- Narrowed Drizzle migrate() overload signature to avoid expensive variance checks during database initialization
These changes reduce TypeScript type-checking overhead and improve startup and runtime performance for config loading, LLM streaming, and database migrations.
const closeComment = `Closing this pull request because it has had no updates for more than ${DAYS_INACTIVE} days. If you plan to continue working on it, feel free to reopen or open a new PR.`
if (dryRun) {
core.info(`[dry-run] Would close PR #${issue_number} from ${pr.author?.login || 'unknown'}: ${pr.title}`)
continue
}
try {
// Add comment
await withRetry(
() => github.rest.issues.createComment({
owner,
repo,
issue_number,
body: closeComment,
}),
`Comment on PR #${issue_number}`
)
// Close PR
await withRetry(
() => github.rest.pulls.update({
owner,
repo,
pull_number: issue_number,
state: "closed",
}),
`Close PR #${issue_number}`
)
closedCount++
core.info(`Closed PR #${issue_number} from ${pr.author?.login || 'unknown'}: ${pr.title}`)
// Delay before processing next PR
await sleep(requestDelayMs)
} catch (error) {
skippedCount++
core.error(`Failed to close PR #${issue_number}: ${error.message}`)
This recap is specifically for COMMUNITY (external) issues only.
STEP 2: Analyze and categorize
For each issue created today, categorize it:
**Severity Assessment:**
- CRITICAL: Crashes, data loss, security issues, blocks major functionality
- HIGH: Significant bugs affecting many users, important features broken
- MEDIUM: Bugs with workarounds, minor features broken
- LOW: Minor issues, cosmetic, nice-to-haves
**Activity Assessment:**
- Note issues with high comment counts or engagement
- Note issues from repeat reporters (check if author has filed before)
STEP 3: Cross-reference with existing issues
For issues that seem like feature requests or recurring bugs:
- Search for similar older issues to identify patterns
- Note if this is a frequently requested feature
- Identify any issues that are duplicates of long-standing requests
STEP 4: Generate the recap
Create a structured recap with these sections:
===DISCORD_START===
**Daily Issues Recap - ${TODAY}**
**Summary Stats**
- Total issues opened today: [count]
- By category: [bugs/features/questions]
**Critical/High Priority Issues**
[List any CRITICAL or HIGH severity issues with brief descriptions and issue numbers]
**Most Active/Discussed**
[Issues with significant engagement or from active community members]
**Trending Topics**
[Patterns noticed - e.g., 'Multiple reports about X', 'Continued interest in Y feature']
**Duplicates & Related**
[Issues that relate to existing open issues]
===DISCORD_END===
STEP 5: Format for Discord
Format the recap as a Discord-compatible message:
- Use Discord markdown (**, __, etc.)
- BE EXTREMELY CONCISE - this is an EOD summary, not a detailed report
- Use hyperlinked issue numbers with suppressed embeds: [#1234](<https://github.com/${{ github.repository }}/issues/1234>)
- Group related issues on single lines where possible
- Add emoji sparingly for critical items only
- HARD LIMIT: Keep under 1800 characters total
- Skip sections that have nothing notable (e.g., if no critical issues, omit that section)
- Prioritize signal over completeness - only surface what matters
OUTPUT: Output ONLY the content between ===DISCORD_START=== and ===DISCORD_END=== markers. Include the markers so I can extract it." > /tmp/recap_raw.txt
# Extract only the Discord message between markers
sed -n '/===DISCORD_START===/,/===DISCORD_END===/p' /tmp/recap_raw.txt | grep -v '===DISCORD' > /tmp/recap.txt
IMPORTANT: When counting comments/activity, EXCLUDE these bot accounts:
- copilot-pull-request-reviewer
- github-actions
STEP 3: Identify what matters (ONLY from today's PRs)
**Bug Fixes From Today:**
- PRs with 'fix' or 'bug' in title created/updated today
- Small bug fixes (< 100 lines changed) that are easy to review
- Bug fixes from community contributors
**High Activity Today:**
- PRs with significant human comments today (excluding bots listed above)
- PRs with back-and-forth discussion today
**Quick Wins:**
- Small PRs (< 50 lines) that are approved or nearly approved
- PRs that just need a final review
STEP 4: Generate the recap
Create a structured recap:
===DISCORD_START===
**Daily PR Recap - ${TODAY}**
**New PRs Today**
[PRs opened today - group by type: bug fixes, features, etc.]
**Active PRs Today**
[PRs with activity/updates today - significant discussion]
**Quick Wins**
[Small PRs ready to merge]
===DISCORD_END===
STEP 5: Format for Discord
- Use Discord markdown (**, __, etc.)
- BE EXTREMELY CONCISE - surface what we might miss
- Use hyperlinked PR numbers with suppressed embeds: [#1234](<https://github.com/${{ github.repository }}/pull/1234>)
- Include PR author: [#1234](<url>) (@author)
- For bug fixes, add brief description of what it fixes
- Show line count for quick wins: \"(+15/-3 lines)\"
- HARD LIMIT: Keep under 1800 characters total
- Skip empty sections
- Focus on PRs that need human eyes
OUTPUT: Output ONLY the content between ===DISCORD_START=== and ===DISCORD_END=== markers. Include the markers so I can extract it." > /tmp/pr_recap_raw.txt
# Extract only the Discord message between markers
sed -n '/===DISCORD_START===/,/===DISCORD_END===/p' /tmp/pr_recap_raw.txt | grep -v '===DISCORD' > /tmp/pr_recap.txt
Lookup this issue with gh issue view ${{ github.event.issue.number }}.
@@ -49,6 +69,8 @@ jobs:
Check whether the issue follows our contributing guidelines and issue templates.
If the issue author association is OWNER or MEMBER, skip this compliance check. Do not add the needs:compliance label for organization-owned issues.
This project has three issue templates that every issue MUST use one of:
1. Bug Report - requires a Description field with real content
@@ -83,7 +105,7 @@ jobs:
Based on your findings, post a SINGLE comment on issue #${{ github.event.issue.number }}. Build the comment as follows:
If the issue is NOT compliant, start the comment with:
If the issue is NOT compliant and the author association is not OWNER or MEMBER, start the comment with:
<!-- issue-compliance -->
Then explain what needs to be fixed and that they have 2 hours to edit the issue before it is automatically closed. Also add the label needs:compliance to the issue using: gh issue edit ${{ github.event.issue.number }} --add-label needs:compliance
Lookup this issue with gh issue view ${{ github.event.issue.number }}.
If the issue author association is OWNER or MEMBER, remove the needs:compliance label if present, delete the previous compliance comment if present, and do not post a new comment.
Re-check whether the issue now follows our contributing guidelines and issue templates.
This project has three issue templates that every issue MUST use one of:
@@ -14,127 +14,30 @@ Use your github-triage tool to triage issues.
This file is the source of truth for ownership/routing rules.
## Labels
Assign issues by choosing the team with the strongest overlap. The github-triage tool will assign a random member from that team.
### windows
Do not add labels to issues. Only assign an owner.
Use for any issue that mentions Windows (the OS). Be sure they are saying that they are on Windows.
When calling github-triage, pass one of these team values: tui, desktop_web, core, inference, windows.
- Use if they mention WSL too
## Teams
#### perf
### TUI
Performance-related issues:
Terminal UI issues, including rendering, keybindings, scrolling, terminal compatibility, SSH behavior, crashes in the TUI, and low-level TUI performance.
- Slow performance
- High RAM usage
- High CPU usage
### Desktop / Web
**Only** add if it's likely a RAM or CPU issue. **Do not** add for LLM slowness.
Desktop application and browser-based app issues, including `opencode web`, desktop-specific UI behavior, packaging, and web view problems.
#### desktop
### Core
Desktop app issues:
Core opencode server and harness issues, including sqlite, snapshots, memory, API behavior, agent context construction, tool execution, provider integrations, model behavior, documentation, and larger architectural features.
-`opencode web` command
- The desktop app itself
### Inference
**Only** add if it's specifically about the Desktop application or `opencode web` view. **Do not** add for terminal, TUI, or general opencode issues.
OpenCode Zen, OpenCode Go, and billing issues.
#### nix
### Windows
**Only** add if the issue explicitly mentions nix.
If the issue does not mention nix, do not add nix.
If the issue mentions nix, assign to `rekram1-node`.
#### zen
**Only** add if the issue mentions "zen" or "opencode zen" or "opencode black".
If the issue doesn't have "zen" or "opencode black" in it then don't add zen label
#### core
Use for core server issues in `packages/opencode/`, excluding `packages/opencode/src/cli/cmd/tui/`.
Examples:
- LSP server behavior
- Harness behavior (agent + tools)
- Feature requests for server behavior
- Agent context construction
- API endpoints
- Provider integration issues
- New, broken, or poor-quality models
#### acp
If the issue mentions acp support, assign acp label.
#### docs
Add if the issue requests better documentation or docs updates.
#### opentui
TUI issues potentially caused by our underlying TUI library:
- Keybindings not working
- Scroll speed issues (too fast/slow/laggy)
- Screen flickering
- Crashes with opentui in the log
**Do not** add for general TUI bugs.
When assigning to people here are the following rules:
Desktop / Web:
Use for desktop-labeled issues only.
- adamdotdevin
- iamdavidhill
- Brendonovich
- nexxeln
Zen:
ONLY assign if the issue will have the "zen" label.
- fwang
- MrMushrooooom
TUI (`packages/opencode/src/cli/cmd/tui/...`):
- thdxr for TUI UX/UI product decisions and interaction flow
- kommander for OpenTUI engine issues: rendering artifacts, keybind handling, terminal compatibility, SSH behavior, and low-level perf bottlenecks
- rekram1-node for TUI bugs that are not clearly OpenTUI engine issues
- thdxr for sqlite/snapshot/memory bugs and larger architectural core features
- jlongster for opencode server + API feature work (tool currently remaps jlongster -> thdxr until assignable)
- rekram1-node for harness issues, provider issues, and other bug-squashing
For core bugs that do not clearly map, either thdxr or rekram1-node is acceptable.
Docs:
- R44VC0RP
Windows:
- Hona (assign any issue that mentions Windows or is likely Windows-specific)
Determinism rules:
- If title + body does not contain "zen", do not add the "zen" label
- If "nix" label is added but title + body does not mention nix/nixos, the tool will drop "nix"
- If title + body mentions nix/nixos, assign to `rekram1-node`
- If "desktop" label is added, the tool will override assignee and randomly pick one Desktop / Web owner
In all other cases, choose the team/section with the most overlap with the issue and assign a member from that team at random.
ACP:
- rekram1-node (assign any acp issues to rekram1-node)
Windows-specific issues, including native Windows behavior, WSL interactions, path handling, shell compatibility, and installation or runtime problems that only happen on Windows.
description: Use when the user says sample skill, skill demo, or asks how an opencode SKILL.md should be structured; demonstrates a tiny project-local skill with practical assistant workflow guidance.
---
# Sample Skill
This is a minimal project-local opencode skill. It exists as a reference for how a skill is structured and as a tiny reusable workflow the assistant can load when the user asks for a skill example.
## When To Use
- Use when the user asks for a sample skill or skill template.
- Use when demonstrating the required `SKILL.md` frontmatter and body format.
- Do not use for unrelated coding tasks just because a skill exists.
## Workflow
- Confirm the specific outcome the user wants if the request is ambiguous.
- Inspect the relevant files before changing anything.
- Make the smallest correct change.
- Verify the result with a focused read, typecheck, test, or other lightweight check when available.
- Summarize the changed files and any required restart or reload step.
## Example Response Style
When this skill is relevant, keep responses direct and actionable:
```text
I created a project-local skill at .opencode/skills/sample-skill/SKILL.md.
Restart opencode for the new skill to be discovered by future sessions.
- To regenerate the JavaScript SDK, run `./packages/sdk/js/script/build.ts`.
- ALWAYS USE PARALLEL TOOLS WHEN APPLICABLE.
- To regenerate the legacy JavaScript SDK, run `./packages/sdk/js/script/build.ts`.
- After changing the public Protocol or Server `HttpApi`, run `bun run generate` from `packages/client`. Do not edit `src/generated` or `src/generated-effect` directly.
- Keep runtime dependencies directed from Schema to Core and Protocol, then from Core and Protocol to Server. Client runtime code may depend on Schema and Protocol but never Core or Server; `sdk-next` composes Client, Core, and Server.
- Do not modify `packages/opencode` unless the user explicitly asks for V1 work. `packages/opencode` is the V1 implementation and is present for reference only. New implementation changes should land in the V2 package set: `packages/core`, `packages/cli`, `packages/server`, `packages/protocol`, `packages/schema`, and related generated client surfaces when required.
- The default branch in this repo is `dev`.
- Local `main` ref may not exist; use `dev` or `origin/dev` for diffs.
- Prefer automation: execute requested actions without confirmation unless blocked by missing info or safety/irreversibility.
## Branch Names
Use a short branch name of at most three words, separated by hyphens. Do not use slashes or type prefixes such as `feat/` or `fix/`.
Use conventional commit-style messages and PR titles: `type(scope): summary`.
Valid types are `feat`, `fix`, `docs`, `chore`, `refactor`, and `test`. Scopes are optional; use the affected package or area when helpful, e.g. `core`, `opencode`, `tui`, `app`, `desktop`, `sdk`, or `plugin`.
- Keep things in one function unless composable or reusable
- Do not extract single-use helpers preemptively. Inline the logic at the call site unless the helper is reused, hides a genuinely complex boundary, or has a clear independent name that improves the caller.
- Avoid `try`/`catch` where possible
- Avoid using the `any` type
- Use Bun APIs when possible, like `Bun.file()`
- Rely on type inference when possible; avoid explicit type annotations or interfaces unless necessary for exports or clarity
- Prefer functional array methods (flatMap, filter, map) over for loops; use type guards on filter to maintain type inference downstream
- In `src/config`, follow the existing self-export pattern at the top of the file (for example `export * as ConfigAgent from "./agent"`) when adding a new config module.
- In Effect generators, bind services to named variables before calling methods. Do not use nested service yields such as `yield* (yield* Foo.Service).bar()`.
Reduce total variable count by inlining when a value is only used once.
@@ -40,6 +57,13 @@ obj.b
const{a,b}=obj
```
### Imports
- Never alias imports. Do not use `import { foo as bar } from "..."` or renamed imports like `resolve as pathResolve`.
- Never use star imports. Do not use `import * as Foo from "..."` or `import type * as Foo from "..."`.
- If a namespace-style value is needed, import the module's own exported namespace by name, for example `import { Project } from "@opencode-ai/core/project"`, then reference `Project.ID`.
- Prefer dynamic imports for heavy modules that are only needed in selected code paths, especially in startup-sensitive entrypoints. Destructure dynamic import bindings near the top of the narrowest scope that needs them so they read like normal imports. Avoid inline chains such as `await import("./module").then((mod) => mod.value())` or `(await import("./module")).value()`. Keep branch-specific imports inside the branch that needs them to preserve lazy loading.
### Variables
Prefer `const` over `let`. Use ternaries or early returns instead of reassignment.
@@ -72,6 +96,29 @@ function foo() {
}
```
### Complex Logic
When a function has several validation branches or supporting details, make the main function read as the happy path and move supporting details into small helpers below it.
```ts
// Good
exportfunctionloadThing(input: unknown){
constconfig=requireConfig(input)
constmetadata=readMetadata(input)
returncreateThing({config,metadata})
}
functionrequireConfig(input: unknown){
...
}
```
- Keep helpers close to the code they support, below the main export when that improves readability.
- Do not over-abstract simple expressions into many single-use helpers; extract only when it names a real concept like `requireConfig` or `readMetadata`.
- Do not return `Effect` from helpers unless they actually perform effectful work. Synchronous parsing, validation, and option building should stay synchronous.
- Prefer Effect schema helpers such as `Schema.UnknownFromJsonString` and `Schema.decodeUnknownOption` over manual `JSON.parse` wrapped in `Effect.try` when parsing untrusted JSON strings.
- Add comments for non-obvious constraints and surprising behavior, not for obvious assignments or control flow.
### Schema Definitions (Drizzle)
Use snake_case for field names so column names don't need to be redefined as strings.
- Avoid mocks as much as possible, you shouldn't be using globalThis.\* at all unless it's the only option.
- Test actual implementation, do not duplicate logic into tests
- Tests cannot run from repo root (guard: `do-not-run-tests-from-root`); run from package dirs like `packages/opencode`.
## Type Checking
- Always run `bun typecheck` from package directories (e.g., `packages/opencode`), never `tsc` directly.
## V2 Session Core
- Keep durable events minimal: record irreducible new facts and do not repeat state derivable by folding the ordered aggregate history. Enrich projections and read models with previous or derived state when consumers need self-contained views.
- Keep durable prompt admission separate from model execution. `SessionV2.prompt(...)` admits one durable `session_input` row before scheduling advisory `SessionExecution.wake(sessionID)` unless `resume: false` requests admit-only behavior. The serialized runner promotes admitted inputs into visible user messages at safe boundaries.
- Reusing a Session ID adopts the existing Session. Reusing a prompt message ID reconciles an exact retry only when Session, prompt, and delivery mode match; conflicting reuse fails. Historical projected prompts lazily synthesize promoted inbox records during exact retry.
- Keep `SessionExecution` process-global and Session-ID based. Its local implementation owns the process-local Session coordinator and discovers placement through `SessionStore` plus `LocationServiceMap.get(session.location)` only when a drain starts; no layer should take a Session ID. V2 interruption targets the active process-local ownership chain for that Session; idle or missing interruption is a no-op.
- Keep `SessionRunner`, model resolution, tool registry, permissions, and filesystem Location-scoped. Omitted `Location.workspaceID` means implicit-local placement; explicit workspace identity remains reserved for future placement semantics.
- Preserve one explicit `llm.stream(request)` call per step and reload projected history before durable continuation. Do not bridge through legacy `SessionPrompt.loop(...)` or delegate orchestration to an in-memory tool loop.
- Keep local Session drains process-local until clustering is implemented. `SessionRunCoordinator` joins explicit same-Session resumes, coalesces prompt wakeups, and allows different Sessions to run concurrently. Advisory wakes drain eligible durable inbox rows only; post-crash continuation recovery requires a separate explicit design before it may retry provider work. A drain has no durable identity or transcript boundary.
- Keep delivery vocabulary explicit. Prompts steer by default and promote at the next safe step boundary while the current drain requires continuation. An explicit `queue` input remains pending until the Session would otherwise become idle; promote one queued input at that boundary, then reevaluate continuation before promoting another. Promoting any new user input resets the selected agent's step allowance; a batch of steers resets it once.
- One step is one logical LLM call; its durable record covers only the model-visible span. Do not write "provider turn", and do not use bare "turn" for a single call: "turn" is reserved for the future assistant-turn unit containing all steps from prompt promotion until the session would go idle.
- Keep EventV2 replay owner claims separate from clustered Session execution ownership.
- Keep the Instructions algebra and built-ins in `src/instructions`; keep instruction producers with their observed domains, and keep Session History selection plus `InstructionCheckpoint` and `InstructionEntry` persistence Session-owned. `InstructionDiscovery` observes ambient global and upward-project instructions. The runner composes built-ins, discovery, guidance, and entries explicitly in `loadInstructions`; there is no instruction registry.
- The durable `Instructions.Applied` record is what the model was last told, per instruction source. Reconciliation narrates drift through `session.instructions.updated` and never rewrites the baseline; only completed compaction rebaselines, while Session movement or committed revert resets the `InstructionCheckpoint`. Unavailable sources keep the model's prior belief, blocking only a Session's first instruction baseline.
Revise draft PR #35755 to expose one fixed-target readiness barrier. When Session execution reaches the barrier, it captures the current requested activation revision, waits until the Location has applied at least that revision, then continues without retaining an activation lock.
Immediately afterward, the runner resolves the selected agent and fails closed with `Session.AgentNotFoundError` if it is absent. This closes the empty-generation tool leak without claiming that a complete model step or request preparation is an immutable plugin snapshot.
Do not merge the current whole-step semaphore. It serializes Sessions and deterministically deadlocks a foreground subagent: the parent holds the Location semaphore while waiting for a child Session that needs the same semaphore.
Do not replace it with a preparation lock. Request hooks are arbitrary Effects that can reenter Sessions, and model resolution may perform credential/network work. Holding the Location semaphore across either can recreate deadlocks or block every Session.
Do not add generation leases in this PR. A correct lease design requires generation-local executable state or owner borrowing for tools, hooks, and AI SDK models. Effect supplies useful scope and reference-counting pieces, but no primitive can make the current shared mutable modules generation-isolated.
This document records the evidence, alternatives, and migration plan behind that recommendation.
## Problem
A Location becomes available before its initial plugin generation finishes activating. Session execution can therefore resolve an absent selected agent or materialize tools from incomplete plugin-owned state.
The original failure looked like this:
1. A Session selected `explore`.
2. Plugin activation had not installed the `explore` agent yet.
3.`AgentV2.select("explore")` returned an ID with no agent definition.
4. Tool materialization received `permissions: undefined` and advertised tools such as `shell`.
5. Tool execution later failed closed because permission evaluation could not find the agent.
Location eviction makes this more than a process-start race. Reopening an evicted Location reconstructs Location-scoped agent, catalog, hook, and tool state asynchronously.
SDK registration and Config updates add an ordering requirement: if update publication completes before Session execution begins synchronization, the barrier must apply at least that update's revision before returning.
## Required Semantics
### Progressive Location startup
Location acquisition and TUI bootstrap must remain non-blocking. Plugin imports, provider discovery, and external setup must not become a prerequisite for first paint or unrelated filesystem operations.
### Session readiness
Before constructing a model request, Session execution captures the current requested activation revision and waits until the Location has applied at least that revision.
Readiness includes:
- plugin planning and module import
- top-level plugin setup
- initial agent, model, command, skill, hook, and tool contributions
- final Config projection plugins
- all tracked updates ordered before the captured target revision
Readiness excludes:
- future registrations
- arbitrary background fibers
- ongoing listeners
- MCP connection completion unless setup deliberately awaits it
- global process quiescence
### Readiness is a barrier, not a snapshot
The barrier guarantees that activation requests observed when the wait begins have completed before authoritative agent resolution starts. It does not freeze plugin-owned state after the barrier.
Config, SDK, and credential updates may occur immediately afterward. Current registries and caches retain their existing live-reload semantics. This PR must not claim coherent request or whole-step generations because the current shared mutable modules cannot provide them.
### Missing agents fail closed
After readiness settles, a missing selected agent must produce typed `Session.AgentNotFoundError`. It must not fall back to another agent, a generic system prompt, or unrestricted tool materialization.
### Failure and boundedness
The barrier must not hang forever on network-dependent activation. Existing optional-plugin import/setup failures may still be logged and skipped; selected agents and models fail closed if their required contribution is absent after the barrier.
## Current Implementation
`PluginSupervisor` maintains two process-local counters per Location:
```text
requested = number of observed initial/config/SDK activation requests
applied = latest request boundary completed by activation
```
Its activation loop snapshots `requested`, plans and activates a generation, assigns the snapshot to `applied`, and repeats if another update arrived during activation.
```text
requested = 1
activate generation 1
SDK update -> requested = 2
finish generation 1 -> applied = 1
activate generation 2
finish generation 2 -> applied = 2
return
```
`SessionRunnerLLM` wraps each complete model-step attempt in:
```ts
plugins.withGeneration(attemptStep(...))
```
`withGeneration` currently:
1. acquires a Location-wide semaphore
2. drains pending activation requests
3. runs the complete model step while retaining the semaphore
4. releases the semaphore after provider streaming and owned tool settlement
This prevents plugin scope replacement from invalidating tool identities during a step.
The OpenAI and OpenCode provider plugins now await their initial refresh because a completed generation must contain the initial catalog required for Session model resolution. The OpenCode config request has a 10-second timeout and no retry. Errors are logged and remote providers remain absent.
`PluginSupervisorNode` is not a new runtime module. The existing node definition was moved out of `location-services.ts` so both the Location graph and `SessionRunnerLLM.node` can depend on it without a module import cycle.
## Current Strengths
- The initial empty-generation race is closed.
- Config and SDK updates ordered before synchronization begins are applied.
- Missing selected agents fail before model execution.
- Location acquisition and TUI startup remain progressive.
- The revision accounting is localized in the supervisor.
## Current Risks
### Location-wide serialization and nested-Session deadlock
The semaphore is held across provider streaming and tool execution. Different Sessions in one Location cannot execute model steps concurrently even though Session coordination otherwise permits that concurrency.
Foreground subagents make this a correctness bug, not only a performance cost:
1. A parent Session holds the Location semaphore while settling the subagent tool.
2. The subagent tool starts a child Session and waits for it to finish.
3. The child Session needs the same Location semaphore before its model step.
4. The parent waits for the child while the child waits for the parent-held semaphore.
### Delayed reloads
A long model call or tool execution prevents Config and SDK updates from activating. This is safe but potentially surprising and can make reload latency unbounded.
### Moving drain target
The activation loop drains until `applied === requested`. A continuous update stream can prevent every Session from starting. The contract cannot guarantee both bounded completion and inclusion of every event published before return. Synchronization needs a target revision captured when the wait begins.
### Remote work inside activation
Awaiting initial provider refresh makes catalog readiness truthful, but network and credential resolution now sit on the activation path. OpenCode fetch is bounded to 10 seconds; credential resolution is not separately bounded, and there is no transient retry policy.
### Forced full replacement
Config and SDK updates force replacement even when plugin IDs and versions compare equal. This is currently required for Config projections and same-ID SDK replacement, but it repeats all plugin setup and provider refresh work.
### Failure semantics
The registry currently logs and skips individual plugin setup failures. A generation can therefore be "complete" while configured plugins are absent. We need to distinguish optional plugin failure from failure of a required selected agent or model.
## Design Questions
1. Can Effect v4 model an atomic swappable scoped resource whose old scope closes only after all readers release it?
2. Does `LayerMap`, `RcMap`, `ScopedRef`, `Resource`, `Pool`, `Scope.fork`, or another Effect primitive already provide the required lease semantics?
3. Can tool materialization own everything needed for later settlement, removing the need to retain the plugin generation?
4. Can plugin scopes remain alive across replacement while domain state atomically switches generations?
5. Which executable contributions need owner borrowing if seamless hot reload becomes a product requirement?
6. What is the precise linearization point for Config and SDK updates?
7. Should synchronization drain updates that arrive during activation, or only the revision captured when synchronization begins?
8. How should concurrent Session readers interact with a writer without serializing each other?
9. How should activation failure affect the previous healthy generation?
10. What bounded retry policy, if any, should initial remote provider discovery use?
## Candidate Design Families
These are starting points for research, not recommendations.
### A. Semaphore pinning
Keep the current implementation. One writer/reader semaphore makes correctness obvious but serializes all readers.
### B. Read/write locking
Allow concurrent Session steps as readers and activation as an exclusive writer. This preserves generation pinning but a long reader still delays reload. Fairness and cancellation become part of the interface.
### C. Reference-counted generation lease
Activation builds a new scoped generation, atomically swaps the current pointer, and retires the old generation. Old scopes close after their active leases reach zero. Readers do not block one another, and reload does not wait for old model steps.
### D. Immutable materialization
Request construction snapshots stable agent/model/hook/tool values. Tool settlement calls captured handlers directly rather than checking current registry identity. Reload may close plugin scopes immediately only if captured handlers do not depend on those scopes.
### E. Stable registration cells
Tool and hook registrations use stable indirection cells whose implementation can be versioned or swapped. A request captures a version or cell lease. This may reduce whole-generation lifetime management but can move complexity into every plugin-owned domain.
### F. Admit-only readiness
Drain readiness only before request construction and accept stale-tool failures after reload as an explicit semantic. This is simplest, but likely violates the promise that an advertised tool remains callable during the step.
## Pressure Tests
Any accepted design must explain these paths:
1. Fresh Location, Session begins before initial activation completes.
2. SDK plugin B registers before or after a Session captures its target while generation A is activating.
3. Config update arrives before or after target capture while synchronization is waiting.
4. Two Sessions in the same Location execute long model steps concurrently.
5. Reload occurs while both Sessions hold tools from the old generation.
6. One old-generation tool runs for minutes after the new generation is active.
7. Plugin setup fails while a previous healthy generation exists.
8. The selected agent is removed by the new generation.
9. Remote provider discovery times out, then credentials change later.
10. A continuous stream of Config updates arrives faster than activation.
11. Location scope closes while activation, readers, or retired generations remain.
12. A Session is interrupted while holding a generation lease.
## Evaluation Criteria
The preferred design should:
- make the required ordering obvious at the interface
- allow concurrent Sessions in one Location
- close the initial and previously published activation ordering race
- avoid making stronger snapshot or executable-lifetime claims
- avoid blocking reload behind model streams or tools
- preserve interruption safety
- keep Location startup progressive
- bound network-dependent readiness
- centralize activation ordering in one deep module
- remain testable with deterministic activation barriers
## Research Findings
### Effect has no direct generation-swap primitive
Effect v4 has useful pieces, but no public primitive that atomically installs a prebuilt scoped replacement, allows concurrent readers to lease the old value, and closes the old scope after its final lease.
-`ScopedRef.set` closes the old scope before installing its replacement. Reads are not leases.
-`Resource` is built on `ScopedRef` and has the same replacement semantics.
-`RcRef` and `RcMap` preserve an invalidated resource until active scoped borrowers release it, but replacement is lazy and they do not provide an atomic current-generation pointer.
-`LayerMap` is a keyed `RcMap` wrapper, not an intra-Location generation manager.
-`Scope`, `Ref`, `Deferred`, `Effect.acquireUseRelease`, and a writer semaphore could implement a generation manager if one becomes necessary.
The correct custom lease design would build a candidate in a child scope, atomically publish it through a `Ref`, mark the previous generation retired, and close retired scopes after their reader count reaches zero. Readers would acquire and release through `Effect.acquireUseRelease`. This is implementable, but it is a substantial new lifecycle module.
### Whole-generation leasing does not fit the current state model
Plugin activation does not currently build one isolated generation object. It mutates shared Location-scoped agent, catalog, hook, tool, command, skill, and reference modules through `State.batch` and scoped registrations.
Retaining only an old plugin scope would preserve its resources, but new request reads would still use shared current state. A true whole-generation lease would require generation-owned snapshots or adapters for every plugin-derived module. Wrapping the current modules in a generation context would not make them isolated.
That design may eventually be valuable, but it is much larger than the readiness bug and would replace the current plugin state architecture.
### Per-registration leases are narrower but still invasive
Another viable design is to make materialized executable values retain their owning plugin scopes:
- capture tool handlers rather than rechecking the live registry
- capture tool hooks and AI SDK hooks
- retain the plugin owners backing those closures
- retire registration visibility immediately on reload
- close plugin scopes after all captured executable values release them
This permits concurrent Sessions and immediate reload, but old and new plugin listeners may coexist, and every executable contribution needs owner provenance. The public plugin contract permits closures over scoped resources, so simply copying handler functions without retaining owners is unsound.
### Existing stale-tool behavior is incomplete lifetime protection
`ToolRegistry.materialize` captures registration identities. Settlement compares that identity with the live registry and returns `tool.stale` when replacement completed before the check.
The check prevents many invocations of removed handlers, but it has a time-of-check/time-of-use window: reload may close the plugin scope after identity validation and before or during handler execution. Tool hooks may also change during one settlement. The readiness barrier neither solves nor depends on this behavior; executable lifetime needs separate work.
### A Location-epoch design is simpler but changes shipped behavior
The simplest possible design would activate plugins once per Location and require reopening the Location for SDK or plugin-topology changes. Ordinary Config projections could continue through their existing listeners.
This removes generation management entirely, but late SDK registration and live plugin code reload are existing behaviors with regression coverage. Changing them is a product decision, not an implementation simplification appropriate for this PR.
## Recommended Design
Use one **fixed-target readiness barrier**. Do not run caller effects while holding the supervisor semaphore.
The supervisor interface has one operation:
```ts
exportinterfacePluginSupervisor{
/** Apply at least every activation request observed when this Effect begins. */
readonlysynchronize: Effect.Effect<void>
}
```
Session execution uses it immediately before authoritative agent resolution:
```ts
yield*plugins.synchronize
constagent=yield*agents.select(session.agent)
if(!agent.info){
return(
yield*
newAgentNotFoundError({
sessionID: session.id,
agent: session.agent??agent.id,
})
)
}
// Existing live state and reload semantics apply from here onward.
```
Each call to `synchronize`:
1. Captures `target = requested` when the Effect begins, before waiting for the semaphore.
2. Acquires the per-Location activation semaphore.
3. If `applied < target`, plans and activates from the current stores once, recording the target covered by that activation.
4. Releases the semaphore when `applied >= target`.
The implementation may activate a source state newer than `target` because Config and SDK stores mutate before publishing their update event. That is valid: `target` is a minimum required revision, not an exact generation.
Background activation follows the same fixed-target rule. Each event handler captures one target before waiting for the permit, applies through that target, and releases. It must not use a moving `while (applied < requested)` drain that can monopolize the semaphore indefinitely.
activation commit -> applied advances to that activation's target
barrier returns -> applied >= target
```
Updates ordered before target capture are required. Updates ordered afterward are not required for that wait, but may be coalesced because Config and SDK stores mutate before their update events publish. The barrier promises a minimum revision, not an exact snapshot.
This closes the issue's ordering paths:
- A fresh Location has initial `requested = 1`; the first Session waits for activation.
- A reopened Location after eviction has a new supervisor and the same initial barrier.
- SDK or Config publication increments `requested` synchronously before the publisher returns, so a later barrier captures it.
- Continuous later updates cannot move an already captured completion target.
### No protected preparation callback
The supervisor must not expose `prepare(effect)`, `read(effect)`, or `withGeneration(effect)` in this PR.
Request hooks are arbitrary Effects and can start or await nested Sessions. Model resolution may refresh credentials over the network. Instruction loading may touch files, MCP state, and the database. Letting callers place this work under the activation semaphore recreates deadlocks and unbounded Location-wide serialization.
The barrier intentionally permits a reload immediately after it returns. This is the existing live-reload product behavior. The selected agent is still checked fail-closed, so the original absent-agent path cannot advertise unrestricted tools.
### Activation failure
Preserve existing optional-plugin behavior in this PR. Import and setup failures may be logged and skipped. Required selected resources fail at use:
- missing selected model -> existing model resolution error
Do not claim transactional activation or last-known-good fallback. Current activation closes old scopes before rebuilding shared state. A truthful transactional design requires isolated candidate state and is separate work.
### Remote provider discovery
Readiness and retry remain separate policies.
For this PR:
- await one bounded initial refresh so the first activation attempts to populate the initial catalog
- bound the entire OpenCode discovery operation, including credential resolution, not only the final HTTP fetch
- do not retry indefinitely inside activation
- allow later integration connection updates to refresh again
There is currently no retry in `fetchProviders` or `FetchHttpClient`. A follow-up may add one short retry for transient transport/5xx failures within the same total timeout. Authentication failures, schema errors, and ordinary 4xx responses should not retry.
## Why This Design
It closes the demonstrated readiness bug without making claims the current architecture cannot satisfy:
- Initial and previously published activation requests complete before agent resolution.
- Missing selected agents fail before model or tool materialization.
- Location startup remains progressive.
- Different Sessions do not hold a shared permit during model work.
- Foreground subagents cannot deadlock on the supervisor semaphore.
- Continuous updates cannot starve a captured wait target.
- No new Effect lifecycle abstraction is needed.
The module remains deep despite its one-operation interface: it hides synchronous update accounting, target capture, serialized activation, and initial boot behavior from every authoritative caller.
## Separate Hot-Reload Defects
The reviews found existing lifetime problems that the readiness barrier does not solve and must not obscure:
1.`ToolRegistry.settleWith` checks registration identity and then invokes the handler. Reload can close the plugin scope between the check and invocation.
2. Tool before/after hooks can cross generations during one settlement.
3.`AISDK.language` caches plugin-produced executable model objects without generation identity or invalidation.
4. Credential and Config projection listeners mutate shared Location state outside supervisor activation.
5. Activation failure destroys the prior healthy generation before skipping failed replacements.
6. Title and compaction model requests have their own readiness requirements.
These need separate product contracts and regression tests. Fixing them correctly may require per-registration owner borrowing, cache generation keys, or generation-local state. They are not reasons to retain a whole-step lock, and they are not solved by a preparation lock.
## Rejected Designs
### Whole-step semaphore
Rejected. It serializes Sessions, blocks reload behind long tools, and deadlocks foreground subagents.
### Preparation callback under the semaphore
Rejected. Arbitrary request hooks and model resolution can reenter Sessions or perform unbounded work.
### Read/write lock
Rejected. It still blocks reload behind the longest reader and introduces writer/read reentrancy hazards.
### Reference-counted whole generations
Deferred. It is internally coherent only after Agent, Catalog, permissions, hooks, and ToolRegistry become generation-addressable and immutable.
### Captured handlers without owner retention
Rejected as unsound. Plugin handlers and AI SDK models may close over scope-owned resources.
### Per-registration owner leases
Potential follow-up for seamless hot reload, but ownership provenance must cover tools, hooks, and AI SDK models.
### Location-epoch topology
Architecturally simple, but removes existing live SDK/plugin-topology reload and requires a product decision.
## Pressure-Test Results
1.**Fresh Location:** the initial target waits for initial activation.
2.**SDK update before target capture:** the barrier requires it.
3.**SDK update after target capture:** it is not required but may be coalesced.
4.**Config update before/after capture:** same minimum-revision semantics.
5.**Two long Sessions:** both pass the short barrier and stream concurrently.
6.**Foreground subagent:** parent holds no supervisor permit while waiting for the child.
7.**Continuous updates:** later revisions cannot move the captured target.
9.**Agent removed after barrier:** existing live-reload race remains; the next authoritative resolution observes current state.
10.**Location closes:** normal scoped interruption applies; no Session-held supervisor lease exists.
11.**Session interruption:** no supervisor resource needs release after the barrier.
12.**Reload during tool/AI SDK execution:** explicitly outside this PR and covered by separate lifetime work.
## Migration From PR #35755
1. Remove `withGeneration` and the whole-attempt wrapper.
2. Keep `synchronize` as the V2 interface; retain `ready` only as a deprecated V1 compatibility alias until V1 is removed.
3. Capture a fixed target when each synchronization or background reload Effect begins.
4. Change activation to apply through that target rather than drain a moving `requested` value.
5. Await `plugins.synchronize` immediately before selected-agent resolution in each model request path.
6. Keep typed missing-agent failure.
7. Bound the complete initial OpenCode provider discovery operation.
8. Revert runner changes added only to accommodate unavailable-tool continuation if they are unrelated to readiness.
9. Add production-layer tests for concurrent Sessions and foreground subagents.
10. Add fixed-target tests for before-capture, after-capture, and continuous updates.
11. Keep fresh-Location, eviction/reopen, embedded SDK first-Session, and missing-agent coverage.
12. Add separate follow-up issues/tests for tool settlement TOCTOU, AI SDK cache lifetime, transactional activation, title readiness, and compaction readiness.
13. Re-run the full core suite and update the PR body with the reduced contract.
## Final Recommendation
Revise PR #35755 to implement only the fixed-target readiness barrier and fail-closed selected-agent resolution. Do not merge either the whole-step lock or a protected preparation callback. Do not introduce generation leases in this PR.
OpenCode sessions preserve durable conversational history while assembling the runtime context an agent needs to act correctly in its current environment.
## Language
**Model Context**:
The complete model-visible input assembled for one **Step**, including system instructions, **Session History**, tool definitions, and step-local additions. **Instructions** are one component of Model Context, not a synonym for it.
_Avoid_: System Context
**Instructions**:
The opaque algebra of independently refreshable typed instruction sources that render the durable instruction baseline and chronological updates shown to the model.
_Avoid_: Model Context, System Context
**Session History**:
The projected chronological conversation selected for a **Step** after applying the active compaction and **InstructionCheckpoint** baseline cutoffs.
_Avoid_: Session Context
**Instruction Source**:
One independently observed typed value within **Instructions**, represented by a stable namespaced key, JSON codec, loader, pure baseline/update renderers, and an optional removal renderer.
_Avoid_: Prompt fragment
**InstructionEntry**:
One API-managed, durable, per-Session instruction value. Its slash-free client key maps to the `api/<key>`**Instruction Source** key. Entries deliberately render to the model as mechanism-neutral `<context>` blocks: the model sees session context, not how it was attached.
**InstructionDiscovery**:
The Location-scoped service that observes ambient global and upward-project `AGENTS.md` files as one ordered aggregate **Instruction Source**.
**InstructionCheckpoint**:
The Session-owned durable instruction baseline, baseline sequence, and `Instructions.Applied` record used to prepare later Steps.
**Instruction Update**:
A durable chronological System message published as `session.instructions.updated` that tells the model the newly effective state of one or more changed **Instruction Sources**.
_Avoid_: System notification, raw text diff
**Instruction Baseline**:
The exact joined instruction text stored by **InstructionCheckpoint** and sent as immutable provider-cache prefix state until completed compaction rebaselines it or Session movement or committed revert resets it.
_Avoid_: Live system prompt
**Applied Instructions**:
The overwriteable model-hidden `Instructions.Applied` record in **InstructionCheckpoint**, containing what the model was last told per **Instruction Source**.
**Unavailable Instruction Source**:
An expected temporary inability to observe an **Instruction Source** value; the runtime retains its prior effective state and emits no update, while an unavailable source blocks creation of the first complete **Instruction Baseline**.
**Safe Step Boundary**:
The point during Step preparation, after prior tool settlement and before durable input promotion, where instruction changes may be admitted chronologically.
**Admitted Prompt**:
A durable user input accepted into the Session inbox but not yet included in **Session History**.
**Prompt Promotion**:
The durable transition that removes an **Admitted Prompt** from pending input and appends its user message to **Session History**.
**Step**:
One logical LLM call spanning pre-flight instruction checkpoint preparation, input promotion, request build, and compaction check; the provider stream; and tool settlement.
_Avoid_: provider turn, turn (unqualified)
**Physical Attempt**:
One actual provider request on the wire in service of a **Step**; most Steps have one Physical Attempt, while overflow-triggered compaction recovery may give one Step two.
**Assistant Turn**:
A reserved name for the not-yet-modeled unit containing all **Steps** from prompt promotion until the assistant yields the floor; do not reify it until something durable needs it.
**Settlement**:
The terminal transition for a unit of work: Step and tool settlement are durable, while drain and execution settlement are coordinator-observed.
**Execution**:
One session-scoped coordinator busy period from first wake until idle. An Execution is process-local coordination rather than a durable domain entity.
**Session Drain**:
One process-local execution span that promotes eligible input and runs required **Steps** until no immediate continuation remains. A Session Drain has no durable identity or transcript boundary.
**Model Tool Output**:
The bounded projection of a Core-executed tool result persisted in Session history and replayed to the model. A tool may shape this projection semantically, but the Tool Registry enforces the final size limit.
**Managed Tool Output File**:
A temporary file created under OpenCode's shared tool-output directory to retain complete output that was too large for Session history.
**Model Request Options**:
Provider-semantic model settings selected from the Catalog and active Session variant before the LLM protocol adapter encodes them for a provider request.
_Avoid_: Request body, wire options
**Generation Controls**:
Provider-neutral sampling and output controls, partitioned from provider semantics and compatibility wire fields when model metadata enters the Catalog.
**Native Continuation Metadata**:
Opaque protocol-shaped data attached to assistant content and required to continue that content natively with a compatible model, such as a reasoning signature or provider-hosted item identifier.
**PTY Environment**:
The host-supplied environment overlay applied by the server when creating a PTY, observed for the request Location and resolved PTY working directory.
**OpenCode Client**:
The generated Promise and Effect APIs derived from the public `HttpApi`; **Embedded OpenCode** shares the Effect API through an in-memory `HttpClient` against the same router and handlers.
_Avoid_: Remote client
**SDK Contract IR**:
The runtime-neutral compiled representation of the authoritative `HttpApi`, preserving encoded and decoded type projections plus transport metadata so independent SDK emitters can choose their public value model and runtime interpreter.
**Embedded OpenCode**:
A scoped in-process host that structurally extends the **OpenCode Client**, supplies an in-memory HTTP transport, and exposes additional same-process capabilities directly.
_Avoid_: Local implementation
**Page**:
A bounded ordered result containing `items` and opaque `previous` and `next` cursor links for navigating the same query in either direction.
_Avoid_: Response envelope
## Relationships
- **Instructions** is an opaque carrier composed from zero or more **Instruction Sources**.
- **Model Context** is broader than **Instructions**. For each **Step**, the runner assembles the selected agent or provider system text, the **Instruction Baseline**, **Session History**, available tools, and step-local additions into one model request.
- **Session History** contains projected conversational messages and admitted **Instruction Updates**; the active **Instruction Baseline** remains separate provider-request state.
- The runner explicitly loads and combines instruction built-ins, **InstructionDiscovery**, selected-agent skill guidance, reference guidance, MCP guidance, and **InstructionEntry** values. There is no instruction registry.
-`Instructions.combine(...)` preserves caller order and rejects duplicate stable namespaced source keys. The runner loads its producers concurrently, then combines them in its fixed declared order.
- Each **Instruction Source** loader returns one coherent typed value or explicitly reports unavailability. `Instructions.make(...)` hides the value type so differently typed sources compose uniformly; its codec compares and stores the value, while pure renderers produce baseline, update, and optional removal text.
-`Instructions.initialize(...)` observes composed **Instructions** once and produces a complete **Instruction Baseline** with **Applied Instructions**.
-`Instructions.reconcile(...)` observes composed **Instructions** once and returns either unchanged or one combined chronological update. It never rewrites the baseline.
-`Instructions.rebaseline(...)` renders a fresh baseline after completed compaction, recalling previously applied values for sources that are temporarily unavailable.
- A changed **Instruction Source** may contribute text to one **Instruction Update** containing the newly effective state.
- An **Instruction Update** persists the exact combined rendered text sent to the model through `session.instructions.updated`.
- **Applied Instructions** advances atomically with the corresponding durable **Instruction Update**.
- **Applied Instructions** stores one codec-encoded JSON value and, for removable sources, a pre-rendered removal message per stable **Instruction Source** key.
- Changes from multiple **Instruction Sources** admitted at one safe boundary combine into one **Instruction Update**.
- Instruction changes are sampled and admitted lazily at a **Safe Step Boundary**, never pushed asynchronously when their source changes.
- At a **Safe Step Boundary**, prior tool results are already settled; instruction preparation completes before newly admitted user input promotes.
- An **Admitted Prompt** is replayable pending input, not yet model-visible **Session History**.
- **Prompt Promotion** atomically consumes the pending inbox entry and appends its model-visible user message.
- Steering prompts promote at the next **Safe Step Boundary** while the current **Session Drain** still requires continuation. Promoting any newly admitted user input resets the selected agent's step allowance; multiple prompts promoted at one boundary reset it once.
- A queued prompt does not promote while the current **Session Drain** requires continuation. The runner promotes one queued prompt when the Session would otherwise become idle, then reevaluates continuation before promoting another.
- A **Session Drain** is process-local coordination rather than a durable domain entity. Durable recovery must reason from prompts, projected history, physical attempts, and tool state rather than inventing an enclosing execution identity.
- An **Execution** contains one or more **Session Drains**; a **Session Drain** contains one reserved assistant-turn span at a time; that span contains **Steps**; and each **Step** contains one or more **Physical Attempts** plus any tool calls it requires.
- A **Step** record covers only the model-visible span from first assistant output through tool settlement; pre-flight leaves no record, and one Step settles at most one record.
- The first **Step** renders the latest complete **Instruction Baseline** and creates its **InstructionCheckpoint** without emitting a redundant **Instruction Update**; an unavailable initial source blocks the Step instead of persisting an incomplete baseline.
- Instruction preparation precedes durable input promotion on every Step so an unavailable first baseline leaves pending input untouched and later updates enter history before newly promoted input.
- Completed compaction rebaselines the **InstructionCheckpoint** from current **Instructions** and removes earlier **Instruction Updates** from active projected model history while preserving durable audit history.
- A newly composed **Instruction Source** absent from **Applied Instructions** emits its baseline rendering once at the next **Safe Step Boundary**.
- **Unavailable Instruction Source** uses stale-while-revalidate semantics and is distinct from a successfully loaded absence, which may emit removal text.
- **InstructionDiscovery** observes ambient instructions as one ordered aggregate **Instruction Source**.
- Ambient discovery reads global and upward-project `AGENTS.md` files and honors `OPENCODE_DISABLE_PROJECT_CONFIG` for project files.
- After a successful internal file or directory read, nearby `AGENTS.md` files toward the Location root are injected once per Session as durable synthetic instruction messages.
- **InstructionEntry** stores API-managed per-Session JSON values. Each entry contributes one `api/<key>`**Instruction Source**, so adding, replacing, or removing an entry is reconciled at the next **Safe Step Boundary**.
- Location-scoped instruction producers naturally re-resolve when a moved Session next runs in its destination Location.
- Moving a Session resets its **InstructionCheckpoint**, so the destination must initialize a complete baseline before another prompt can promote. Committed revert also resets the checkpoint.
- Selected-agent available-skill guidance is an **Instruction Source** composed explicitly by the runner. It lists only names and descriptions permitted for that agent; skill bodies and locations are exposed only through the permission-checked `skill` tool.
- The selected agent and model are sampled when a **Step** starts. Changes admitted after that boundary apply to the next Step and do not restart the current Step.
- An agent switch that changes selected-agent guidance produces an **Instruction Update** while preserving the current baseline.
- Local tool authorization and pending permission requests retain the effective agent of the **Step** that issued the call; a later agent switch cannot change that call's policy.
- Instruction source changes never wake idle Sessions; the next naturally scheduled **Safe Step Boundary** loads and compares current values lazily.
- Once admitted, an **Instruction Update** remains durable even if the following **Physical Attempt** fails and is replayed unchanged on retry.
- **Instruction Updates** remain durable Session-message history; normal user-facing transcript surfaces may hide them.
- The date **Instruction Source** initially preserves host-local calendar-date behavior; a configured user timezone may replace that default later.
- An **Instruction Baseline** is stored durably and reused verbatim across process restarts until rebaseline or reset.
- An **Instruction Baseline** durably preserves the exact joined text used for its part of the active provider-cache prefix.
- A model/provider switch preserves the current **InstructionCheckpoint** and chronological conversation history; the new selection applies to the next **Step**.
- **Native Continuation Metadata** remains in durable history. Step projection includes it only for a successful exact originating provider/model match; failed Steps and incompatible models omit opaque metadata, while non-empty visible reasoning lowers to ordinary assistant text after a model switch. This conservative relation may widen only when recorded provider tests establish compatibility.
- **Model Request Options** remain provider-semantic through Catalog resolution. The Session runner maps them into the LLM package's provider-option namespace; the selected protocol adapter alone owns provider wire encoding.
- **Generation Controls**, protocol-semantic **Model Request Options**, and compatibility request body fields are separate Catalog domains. A shared ingestion adapter partitions legacy and models.dev AI-SDK-shaped options before routing.
- The **PTY Environment** is a server concern rather than a Core PTY concern. PTY creation merges caller values, then the host overlay, then Core-forced terminal invariants such as `TERM` and `OPENCODE_TERMINAL`.
- Networked and **Embedded OpenCode** use the same **OpenCode Client** and preserve the full HTTP encoding, routing, middleware, and decoding boundary; only the `HttpClient` transport differs.
- The Effect-native network constructor obtains `HttpClient.HttpClient` from its environment so callers own transport selection, recording, tracing, retries, and tests. Convenience runtimes may provide a fetch transport separately.
- Creating **Embedded OpenCode** is scoped. Closing its owning Scope releases the in-process server resources, database resources, registrations, and fibers.
- **Embedded OpenCode** exposes shared client capabilities and embedded-only capabilities on one object; consumers do not navigate through a nested `.client` property.
- The beta **OpenCode Client** currently uses plural consumer-facing capability groups such as `sessions`; whether the stable Session namespace should instead be singular `session` must be settled before stabilization. Internal server identifiers do not implicitly define public client names.
- Server's concrete `HttpApi` is authoritative for shared **OpenCode Client** capabilities. Codegen compiles its Session group directly; the Effect runtime uses an equivalent Protocol-only projection so generated artifacts remain independent of Core and Server.
- SDK generation reflects the public `HttpApi` once into an **SDK Contract IR**. Promise and Effect emitters share endpoint structure and transport metadata without being required to expose identical public values: an emitter may select encoded wire types, decoded domain types, compile-time brands, runtime validation, and its own execution abstraction independently.
- The first Effect emitter is the rich projection: it exposes decoded Effect-native values, preserves brands and schema transformations, performs runtime schema decoding, and delegates transport interpretation to `HttpApiClient`. Lighter wire-shaped Effect output remains possible through another emitter policy rather than constraining the shared IR.
- The rich Effect emitter regenerates private executable schemas when the **SDK Contract IR** proves that their transport semantics can be reproduced exactly. Contracts with authoritative custom transformations use the import-based Effect emitter against a Protocol-only client projection whose generated transport output is tested against Server's concrete API; the Promise emitter still derives zero-Effect structural wire types from the same IR.
-`@opencode-ai/protocol` owns Session endpoint construction and middleware placement. Server supplies concrete middleware keys to produce the authoritative build-time API; the client projection supplies transport-only keys without importing Core or Server at runtime.
- The first Promise emitter targets the same clean domain-oriented method organization rather than Hey API source compatibility. It returns unwrapped values directly, rejects declared and infrastructure failures, and begins with minimal client-level transport configuration; result wrappers, interceptors, and legacy generated signatures are outside the initial surface.
- The first Promise emitter parses response syntax and trusts its generated structural types; it does not perform runtime structural validation. Malformed payload syntax fails, while a syntactically valid shape mismatch is not detected at the SDK boundary. Standalone validator generation remains an optional future emitter policy.
- Declared Promise-client failures retain their tagged structural wire values and have generated type guards. Consumers do not depend on generated `Error` subclass identity, preserving discrimination across package copies and realms while remaining structurally aligned with Effect domain errors.
- Promise-client infrastructure failures use one generated `ClientError` class with a structured reason such as transport failure, unexpected status, unsupported content type, or malformed response. Promise methods reject with either a tagged declared domain failure or `ClientError`, matching the Effect client's conceptual domain/infrastructure error division.
- Promise methods accept a separate optional per-call transport-options argument containing `AbortSignal` and header overrides. Cancellation and transport metadata do not enter the domain input object; broader interceptor and response-mode APIs remain deferred.
- Promise streaming methods return a lazy `AsyncIterable` directly rather than a Promise-wrapped stream object. Iteration opens the connection, `AbortSignal` cancels it, and ending iteration closes the underlying request; the Effect emitter analogously returns `Stream` directly.
- Promise SSE connection establishment, declared HTTP failures, and infrastructure failures occur during `AsyncIterable` iteration, beginning with its first `next()` call, rather than during synchronous method construction.
- Neither generated streaming runtime automatically reconnects after disconnection. Promise `AsyncIterable` and Effect `Stream` fail explicitly; live consumers refresh and resubscribe, while durable sequence-based resume remains explicit composition above the generated client.
- Promise client construction is synchronous and network-free. It requires `baseUrl`, defaults to `globalThis.fetch`, accepts client-level headers, and merges them with per-call header overrides.
- Effect client construction accepts an explicit `baseUrl` and obtains `HttpClient.HttpClient` from the Effect environment. It does not install fetch or duplicate per-call transport policy; callers transform/provide the client for headers, tracing, retries, recording, and tests, while fiber interruption owns cancellation.
- Promise and Effect emitters each own their generated public type modules. The **SDK Contract IR**, not a physically shared generated type package, is the common source; this permits zero-Effect wire types and rich decoded Effect types to evolve independently.
- Promise and Effect network clients ship from `@opencode-ai/client` behind isolated root and `/effect` exports. The root has no runtime path to Effect; `/effect` imports only Effect, Schema, and Protocol.
- The Effect-native scoped host belongs to `@opencode-ai/sdk-next`, which will assume the existing `@opencode-ai/sdk` name after legacy consumers migrate. Client remains network-only and SDK depends one-way on Client.
- SDK executes Server's assembled `HttpRouter` in memory. It opens no listener and performs no network I/O, while preserving Server routing, middleware, codecs, handlers, and errors.
- The Effect Client and SDK re-export their decoded datatype facade from Schema so callers do not depend on internal package locations or Core's versioned names.
- A capability intended for both networked and **Embedded OpenCode** belongs in the authoritative public `HttpApi`; embedded-only same-process capabilities extend **Embedded OpenCode** separately.
-`sessions.events({ sessionID, after })` is a public durable Session event stream. It verifies the Session, replays durable events after the optional aggregate sequence, continues with newly committed durable events, excludes live-only fragments, and is transported as SSE in both networked and embedded modes.
-`events.subscribe()` is a distinct public instance-wide live stream for Session and non-Session activity. It has no replay guarantee and includes connection, heartbeat, and instance-disposal lifecycle events; consumers recover from disconnection by refreshing authoritative state.
- A Session ID is not an optional filter on `events.subscribe()`: instance-wide live events and durable Session events have different schemas, replay guarantees, cursors, lifecycle events, and failure behavior.
- The initial common OpenCode Client does not expose server-global event aggregation. `events.subscribe()` is bounded to the connected OpenCode instance or workspace; any future cross-instance administrative stream requires a separately designed API.
-`events.subscribe()` does not automatically reconnect after transport loss. The live-only stream fails with `ClientError`; consumers refresh authoritative state before explicitly opening a new subscription because events missed during disconnection cannot be replayed.
-`sessions.events({ sessionID, after })` returns the generated HTTP client's cold durable event stream and does not build reconnection policy into the endpoint or client constructor. Transport loss fails the stream with `ClientError`. Callers may compose an explicit resuming stream above it by retaining the last observed durable sequence and opening a new subscription with `after`; any reusable resume helper remains a separate API design question.
- The stable `sessions.list(...)` design returns a **Page** in both networked and **Embedded OpenCode**; embedded execution does not define a separate unbounded array-returning list operation. The beta client currently preserves the existing HTTP `{ data, cursor }` envelope until emitter-level Page projection is implemented.
- Session list cursors are opaque branded values carrying continuation query and ordering state. Consumers pass them back unchanged and do not inspect storage anchors or encoded filter fields.
- A Session list continuation accepts only its opaque cursor. Scope, filters, ordering, and page size are fixed by the initial query and carried by that cursor.
-`sessions.messages(...)` returns a **Page** and uses the same cursor discipline as `sessions.list(...)`: the initial request supplies `sessionID`, ordering, and page size; continuation supplies `sessionID` plus only an opaque branded message cursor carrying ordering, page size, direction, and message anchor. Using a cursor with another Session is invalid.
-`sessions.message({ sessionID, messageID })` is a required resource lookup. An unknown Session fails with `SessionNotFoundError`; a known Session with an absent or differently owned message fails with `MessageNotFoundError` without disclosing cross-Session ownership. Absence is not represented as `undefined` across the public HTTP boundary.
-`sessions.interrupt({ sessionID })` first verifies that the durable Session exists, failing with `SessionNotFoundError` otherwise. For a known Session, interruption is idempotent: idle, already-settled, or locally unowned execution is a no-op.
-`sessions.active()` snapshots the current process's foreground Session drain registry as a record of Session IDs to `{ type: "running" }`. Missing IDs are inactive; background subagents and tasks do not make their parent Session active, and process restart clears the registry.
-`sessions.context({ sessionID })` preserves the existing message-only operation. It returns projected **Session History**; it does not include or represent the complete **Model Context**, whose system text, **Instruction Baseline**, tools, and step-local additions remain separate.
- **Open question**: Should a future, separately named operation expose complete **Model Context**, including the instruction baseline, applied instruction metadata, tools, and step-local additions?
-`sessions.prompt(...)` exposes `resume?: boolean`. Omitting it preserves durable admission followed by an advisory execution wake; `resume: false` requests durable admit-only behavior.
- The public operation remains `sessions.prompt(...)`; `SessionInput.admit` is the internal primitive, while the public `Admission` result and `resume` option express its durable admission semantics.
-`sessions.create(...)` accepts an optional `location`. Omission resolves through the connected OpenCode instance's default or current location; an explicit value selects a known location. Networked and embedded transports use the same handler semantics.
-`sessions.switchAgent({ sessionID, agent })` is part of the common client alongside `sessions.switchModel(...)`. It affects subsequent Session activity and fails with `SessionNotFoundError` for an unknown Session.
- The **Embedded OpenCode** Layer delegates to the same scoped creation path; it does not define a second implementation.
- A **PTY Environment** adapter observes plugins in the request Location while passing the resolved PTY working directory to the hook; standalone servers use an empty adapter.
- An **Instruction Update** lowers to the provider's native chronological instruction role when supported and to a wrapped chronological fallback otherwise.
- When the aggregate discovered instruction set changes, its **Instruction Update** includes the complete current ordered set and supersedes the prior aggregate value; when no discovered instructions remain, the message states that previously loaded instructions no longer apply.
- Oversized textual **Model Tool Output** retains a bounded preview in Session history while its complete text moves to managed tool-output storage. Arbitrary structured-result size is a separate concern.
- One tool settlement receives one aggregate textual limit, using the configured maximum lines or UTF-8 bytes, whichever is reached first. The limit is provider-independent; token pressure belongs to context assembly and compaction.
- Generic truncation preserves the beginning and end of textual output. Tools may apply a more meaningful strategy before the Tool Registry enforces the final limit.
- A truncated **Model Tool Output** identifies its complete text both in the bounded model-visible preview and as a typed managed output path. Managed output paths do not modify the tool's validated structured result.
- A **Managed Tool Output File** is temporary and may expire after its retention period. The bounded **Model Tool Output**, not the file, is the durable replayable record.
- Failure to retain a **Managed Tool Output File** does not change a successful tool operation into a failed one. The Session records an explicitly lossy bounded output without a path, while operators receive diagnostics for the storage failure.
- Once a tool operation succeeds, bounding its **Model Tool Output** and publishing its one durable settlement form an interruption-safe completion region. Raw oversized success is never published before a later correction.
- When a structured-only result would exceed the **Model Tool Output** limit, its validated structured value remains unchanged for Session consumers while model replay uses a bounded textual JSON preview and optional managed output path.
- Existing tool-managed output paths survive generic bounding. A fallback file retains exactly the complete projected text received by the Tool Registry and never claims to reconstruct output already discarded by tool-specific shaping.
- **Managed Tool Output Files** use globally unique names in one shared flat directory. Their absolute paths are readable and searchable by ordinary tools; other absolute paths remain outside Location-scoped filesystem authority.
- Provider-executed tool results remain provider-native transcript facts outside generic Tool Registry bounding. Their context control requires provider-aware pruning or compaction because some providers require exact structured round-trip payloads.
## Client contract architecture
Semantic values that mean the same thing internally and publicly live in the lightweight Schema leaf. Core consumes Schema for domain behavior; Protocol composes Schema values into paths, payloads, envelopes, errors, cursors, and streams; Server imports both, hosts Protocol's exact groups, and owns protocol/domain adaptation. The root Promise client remains zero-Effect, `/effect` depends on Effect plus Schema and Protocol, and `@opencode-ai/sdk-next` composes the scoped in-process host above Client, Core, and Server.
Shared public records are plain objects declared with `Schema.Struct`. A same-name inferred interface gives object records readable TypeScript signatures without constructors, prototypes, or nominal identity; unions retain explicit type aliases.
Before stabilizing the client API:
- Keep additional public schemas in Schema and additional network groups in Protocol; neither package may transitively load databases, Drizzle, Session execution, providers, watchers, native modules, or WASM.
- Keep concrete Location middleware keys in Server while Protocol owns their placement. Client projections may supply transport-only keys, but must prove generated equivalence with Server's concrete API.
- Project the existing list response envelope to the stable client **Page** shape and enforce separate initial-query and cursor-continuation inputs without changing the hosted V2 wire contract.
- Settle the stable consumer namespace (`session` versus the current beta `sessions`) and use an explicit codegen annotation if the consumer name should differ from the server group identifier.
- Preserve V2 route paths, operation IDs, codecs, errors, middleware behavior, and OpenAPI output while making this change.
- Preserve browser-safe `@opencode-ai/client` and `@opencode-ai/client/effect` bundles through import-boundary tests.
- Define embedded-host placement before supporting multiple hosts over one database. Hosts that share durable Session storage must also share process-local Session execution coordination, or each host must receive isolated storage explicitly.
- Keep an embedded request scope alive until any streamed response body finishes. The initial non-streaming Session surface does not exercise this lifetime boundary; Session and instance event streams must do so before joining the embedded client.
## Example dialogue
> **Dev:** "The date changed while the session was active. Should the **Instruction Update** say what the old date was?"
> **Domain expert:** "No. Emit the newly effective date so the agent can act on the current instructions."
## Flagged ambiguities
- Legacy `experimental.chat.system.transform` can mutate assembled system text arbitrarily, but V2 plugins do not yet expose an equivalent hook. Decide separately whether to port it, model dynamic uses as explicit **Instruction Sources**, or narrow its semantics.
@@ -73,7 +73,7 @@ Replace `<platform>` with your platform (e.g., `darwin-arm64`, `linux-x64`).
- `packages/opencode`: OpenCode core business logic & server.
- `packages/opencode/src/cli/cmd/tui/`: The TUI code, written in SolidJS with [opentui](https://github.com/sst/opentui)
- `packages/app`: The shared web UI components, written in SolidJS
- `packages/desktop`: The native desktop app, built with Tauri (wraps `packages/app`)
- `packages/desktop`: The native desktop app, built with Electron (wraps `packages/app`)
- `packages/plugin`: Source for `@opencode-ai/plugin`
### Understanding bun dev vs opencode
@@ -123,33 +123,21 @@ This starts a local dev server at http://localhost:5173 (or similar port shown i
### Running the Desktop App
The desktop app is a native Tauri application that wraps the web UI.
The desktop app is an Electron application that wraps the web UI.
To run the native desktop app:
```bash
bun run --cwd packages/desktop tauri dev
```
This starts the web dev server on http://localhost:1420 and opens the native window.
If you only want the web dev server (no native shell):
To run the desktop app in development:
```bash
bun run --cwd packages/desktop dev
```
To create a production `dist/` and build the native app bundle:
To create a production build and package the app:
```bash
bun run --cwd packages/desktop tauri build
bun run --cwd packages/desktop build
bun run --cwd packages/desktop package
```
This runs `bun run --cwd packages/desktop build` automatically via Tauri’s `beforeBuildCommand`.
> [!NOTE]
> Running the desktop app requires additional Tauri dependencies (Rust toolchain, platform-specific libraries). See the [Tauri prerequisites](https://v2.tauri.app/start/prerequisites/) for setup instructions.
> [!NOTE]
> If you make changes to the API or SDK (e.g. `packages/opencode/src/server/server.ts`), run `./script/generate.ts` to regenerate the SDK and related files.
@@ -68,12 +68,12 @@ nix run nixpkgs#opencode # او github:anomalyco/opencode لاحدث
يتوفر OpenCode ايضا كتطبيق سطح مكتب. قم بالتنزيل مباشرة من [صفحة الاصدارات](https://github.com/anomalyco/opencode/releases) او من [opencode.ai/download](https://opencode.ai/download).
اذا كنت تعمل على مشروع مرتبط بـ OpenCode ويستخدم "opencode" كجزء من اسمه (مثل "opencode-dashboard" او "opencode-mobile")، يرجى اضافة ملاحظة في README توضح انه ليس مبنيا بواسطة فريق OpenCode ولا يرتبط بنا بأي شكل.
### FAQ
#### ما الفرق عن Claude Code؟
هو مشابه جدا لـ Claude Code من حيث القدرات. هذه هي الفروقات الاساسية:
- 100% مفتوح المصدر
- غير مقترن بمزود معين. نوصي بالنماذج التي نوفرها عبر [OpenCode Zen](https://opencode.ai/zen)؛ لكن يمكن استخدام OpenCode مع Claude او OpenAI او Google او حتى نماذج محلية. مع تطور النماذج ستتقلص الفجوات وستنخفض الاسعار، لذا من المهم ان يكون مستقلا عن المزود.
- دعم LSP جاهز للاستخدام
- تركيز على TUI. تم بناء OpenCode بواسطة مستخدمي neovim ومنشئي [terminal.shop](https://terminal.shop)؛ وسندفع حدود ما هو ممكن داخل الطرفية.
- معمارية عميل/خادم. على سبيل المثال، يمكن تشغيل OpenCode على جهازك بينما تقوده عن بعد من تطبيق جوال. هذا يعني ان واجهة TUI هي واحدة فقط من العملاء الممكنين.
---
**انضم الى مجتمعنا** [Discord](https://discord.gg/opencode) | [X.com](https://x.com/opencode)
@@ -68,12 +68,12 @@ nix run nixpkgs#opencode # or github:anomalyco/opencode for latest dev
OpenCode ডেস্কটপ অ্যাপ্লিকেশন হিসেবেও উপলব্ধ। সরাসরি [রিলিজ পেজ](https://github.com/anomalyco/opencode/releases) অথবা [opencode.ai/download](https://opencode.ai/download) থেকে ডাউনলোড করুন।
@@ -124,18 +124,6 @@ OpenCode এ দুটি বিল্ট-ইন এজেন্ট রয়ে
আপনি যদি এমন প্রজেক্টে কাজ করেন যা OpenCode এর সাথে সম্পর্কিত এবং প্রজেক্টের নামের অংশ হিসেবে "opencode" ব্যবহার করেন, উদাহরণস্বরূপ "opencode-dashboard" বা "opencode-mobile", তবে দয়া করে আপনার README তে একটি নোট যোগ করে স্পষ্ট করুন যে এই প্রজেক্টটি OpenCode দল দ্বারা তৈরি হয়নি এবং আমাদের সাথে এর কোনো সরাসরি সম্পর্ক নেই।
### সচরাচর জিজ্ঞাসিত প্রশ্নাবলী (FAQ)
#### এটি ক্লড কোড (Claude Code) থেকে কীভাবে আলাদা?
ক্যাপাবিলিটির দিক থেকে এটি ক্লড কোডের (Claude Code) মতই। এখানে মূল পার্থক্যগুলো দেওয়া হলো:
- ১০০% ওপেন সোর্স
- কোনো প্রোভাইডারের সাথে আবদ্ধ নয়। যদিও আমরা [OpenCode Zen](https://opencode.ai/zen) এর মাধ্যমে মডেলসমূহ ব্যবহারের পরামর্শ দিই, OpenCode ক্লড (Claude), ওপেনএআই (OpenAI), গুগল (Google), অথবা লোকাল মডেলগুলোর সাথেও ব্যবহার করা যেতে পারে। যেমন যেমন মডেলগুলো উন্নত হবে, তাদের মধ্যকার পার্থক্য কমে আসবে এবং দামও কমবে, তাই প্রোভাইডার-অজ্ঞাস্টিক হওয়া খুবই গুরুত্বপূর্ণ।
- আউট-অফ-দ্য-বক্স LSP সাপোর্ট
- TUI এর উপর ফোকাস। OpenCode নিওভিম (neovim) ব্যবহারকারী এবং [terminal.shop](https://terminal.shop) এর নির্মাতাদের দ্বারা তৈরি; আমরা টার্মিনালে কী কী সম্ভব তার সীমাবদ্ধতা ছাড়িয়ে যাওয়ার চেষ্টা করছি।
- ক্লায়েন্ট/সার্ভার আর্কিটেকচার। এটি যেমন OpenCode কে আপনার কম্পিউটারে চালানোর সুযোগ দেয়, তেমনি আপনি মোবাইল অ্যাপ থেকে রিমোটলি এটি নিয়ন্ত্রণ করতে পারবেন, অর্থাৎ TUI ফ্রন্টএন্ড কেবল সম্ভাব্য ক্লায়েন্টগুলোর মধ্যে একটি।
---
**আমাদের কমিউনিটিতে যুক্ত হোন** [Discord](https://discord.gg/opencode) | [X.com](https://x.com/opencode)
@@ -68,12 +68,12 @@ nix run nixpkgs#opencode # ou github:anomalyco/opencode para a branch
O OpenCode também está disponível como aplicativo desktop. Baixe diretamente pela [página de releases](https://github.com/anomalyco/opencode/releases) ou em [opencode.ai/download](https://opencode.ai/download).
@@ -124,18 +124,6 @@ Se você tem interesse em contribuir com o OpenCode, leia os [contributing docs]
Se você estiver trabalhando em um projeto relacionado ao OpenCode e estiver usando "opencode" como parte do nome (por exemplo, "opencode-dashboard" ou "opencode-mobile"), adicione uma nota no README para deixar claro que não foi construído pela equipe do OpenCode e não é afiliado a nós de nenhuma forma.
### FAQ
#### Como isso é diferente do Claude Code?
É muito parecido com o Claude Code em termos de capacidade. Aqui estão as principais diferenças:
- 100% open source
- Não está acoplado a nenhum provedor. Embora recomendemos os modelos que oferecemos pelo [OpenCode Zen](https://opencode.ai/zen); o OpenCode pode ser usado com Claude, OpenAI, Google ou até modelos locais. À medida que os modelos evoluem, as diferenças diminuem e os preços caem, então ser provider-agnostic é importante.
- Suporte a LSP pronto para uso
- Foco em TUI. O OpenCode é construído por usuários de neovim e pelos criadores do [terminal.shop](https://terminal.shop); vamos levar ao limite o que é possível no terminal.
- Arquitetura cliente/servidor. Isso, por exemplo, permite executar o OpenCode no seu computador enquanto você o controla remotamente por um aplicativo mobile. Isso significa que o frontend TUI é apenas um dos possíveis clientes.
---
**Junte-se à nossa comunidade** [Discord](https://discord.gg/opencode) | [X.com](https://x.com/opencode)
@@ -68,12 +68,12 @@ nix run nixpkgs#opencode # ili github:anomalyco/opencode za najnoviji
OpenCode je dostupan i kao desktop aplikacija. Preuzmi je direktno sa [stranice izdanja](https://github.com/anomalyco/opencode/releases) ili sa [opencode.ai/download](https://opencode.ai/download).
@@ -124,18 +124,6 @@ Ako želiš doprinositi OpenCode-u, pročitaj [upute za doprinošenje](./CONTRIB
Ako radiš na projektu koji je povezan s OpenCode-om i koristi "opencode" kao dio naziva, npr. "opencode-dashboard" ili "opencode-mobile", dodaj napomenu u svoj README da projekat nije napravio OpenCode tim i da nije povezan s nama.
### FAQ
#### Po čemu se razlikuje od Claude Code-a?
Po mogućnostima je vrlo sličan Claude Code-u. Ključne razlike su:
- 100% open source
- Nije vezan za jednog provajdera. Iako preporučujemo modele koje nudimo kroz [OpenCode Zen](https://opencode.ai/zen), OpenCode možeš koristiti s Claude, OpenAI, Google ili čak lokalnim modelima. Kako modeli napreduju, razlike među njima će se smanjivati, a cijene padati, zato je nezavisnost od provajdera važna.
- LSP podrška odmah po instalaciji
- Fokus na TUI. OpenCode grade neovim korisnici i kreatori [terminal.shop](https://terminal.shop); pomjeraćemo granice onoga što je moguće u terminalu.
- Klijent/server arhitektura. To, recimo, omogućava da OpenCode radi na tvom računaru dok ga daljinski koristiš iz mobilne aplikacije, što znači da je TUI frontend samo jedan od mogućih klijenata.
---
**Pridruži se našoj zajednici** [Discord](https://discord.gg/opencode) | [X.com](https://x.com/opencode)
@@ -68,12 +68,12 @@ nix run nixpkgs#opencode # eller github:anomalyco/opencode for nyeste
OpenCode findes også som desktop-app. Download direkte fra [releases-siden](https://github.com/anomalyco/opencode/releases) eller [opencode.ai/download](https://opencode.ai/download).
@@ -124,18 +124,6 @@ Hvis du vil bidrage til OpenCode, så læs vores [contributing docs](./CONTRIBUT
Hvis du arbejder på et projekt der er relateret til OpenCode og bruger "opencode" som en del af navnet; f.eks. "opencode-dashboard" eller "opencode-mobile", så tilføj en note i din README, der tydeliggør at projektet ikke er bygget af OpenCode-teamet og ikke er tilknyttet os på nogen måde.
### FAQ
#### Hvordan adskiller dette sig fra Claude Code?
Det minder meget om Claude Code i forhold til funktionalitet. Her er de vigtigste forskelle:
- 100% open source
- Ikke låst til en udbyder. Selvom vi anbefaler modellerne via [OpenCode Zen](https://opencode.ai/zen); kan OpenCode bruges med Claude, OpenAI, Google eller endda lokale modeller. Efterhånden som modeller udvikler sig vil forskellene mindskes og priserne falde, så det er vigtigt at være provider-agnostic.
- LSP-support out of the box
- Fokus på TUI. OpenCode er bygget af neovim-brugere og skaberne af [terminal.shop](https://terminal.shop); vi vil skubbe grænserne for hvad der er muligt i terminalen.
- Klient/server-arkitektur. Det kan f.eks. lade OpenCode køre på din computer, mens du styrer den eksternt fra en mobilapp. Det betyder at TUI-frontend'en kun er en af de mulige clients.
---
**Bliv en del af vores community** [Discord](https://discord.gg/opencode) | [X.com](https://x.com/opencode)
@@ -68,12 +68,12 @@ nix run nixpkgs#opencode # oder github:anomalyco/opencode für den neu
OpenCode ist auch als Desktop-Anwendung verfügbar. Lade sie direkt von der [Releases-Seite](https://github.com/anomalyco/opencode/releases) oder [opencode.ai/download](https://opencode.ai/download) herunter.
@@ -124,18 +124,6 @@ Wenn du zu OpenCode beitragen möchtest, lies bitte unsere [Contributing Docs](.
Wenn du an einem Projekt arbeitest, das mit OpenCode zusammenhängt und "opencode" als Teil seines Namens verwendet (z.B. "opencode-dashboard" oder "opencode-mobile"), füge bitte einen Hinweis in deine README ein, dass es nicht vom OpenCode-Team gebaut wird und nicht in irgendeiner Weise mit uns verbunden ist.
### FAQ
#### Worin unterscheidet sich das von Claude Code?
In Bezug auf die Fähigkeiten ist es Claude Code sehr ähnlich. Hier sind die wichtigsten Unterschiede:
- 100% open source
- Nicht an einen Anbieter gekoppelt. Wir empfehlen die Modelle aus [OpenCode Zen](https://opencode.ai/zen); OpenCode kann aber auch mit Claude, OpenAI, Google oder sogar lokalen Modellen genutzt werden. Mit der Weiterentwicklung der Modelle werden die Unterschiede kleiner und die Preise sinken, deshalb ist Provider-Unabhängigkeit wichtig.
- LSP-Unterstützung direkt nach dem Start
- Fokus auf TUI. OpenCode wird von Neovim-Nutzern und den Machern von [terminal.shop](https://terminal.shop) gebaut; wir treiben die Grenzen dessen, was im Terminal möglich ist.
- Client/Server-Architektur. Das ermöglicht z.B., OpenCode auf deinem Computer laufen zu lassen, während du es von einer mobilen App aus fernsteuerst. Das TUI-Frontend ist nur einer der möglichen Clients.
---
**Tritt unserer Community bei** [Discord](https://discord.gg/opencode) | [X.com](https://x.com/opencode)
@@ -68,12 +68,12 @@ nix run nixpkgs#opencode # o github:anomalyco/opencode para la rama de
OpenCode también está disponible como aplicación de escritorio. Descárgala directamente desde la [página de releases](https://github.com/anomalyco/opencode/releases) o desde [opencode.ai/download](https://opencode.ai/download).
OpenCode incluye dos agents integrados que puedes alternar con la tecla `Tab`.
OpenCode incluye dos agentes integrados que puedes alternar con la tecla `Tab`.
- **build** - Por defecto, agent con acceso completo para trabajo de desarrollo
- **plan** - Agent de solo lectura para análisis y exploración de código
-Niega ediciones de archivos por defecto
- **build** - Por defecto, agente con acceso completo para tareas de desarrollo
- **plan** - Agente de solo lectura para análisis y exploración de código
-Deniega ediciones de archivos por defecto
- Pide permiso antes de ejecutar comandos bash
- Ideal para explorar codebases desconocidas o planificar cambios
Además, incluye un subagent **general** para búsquedas complejas y tareas de varios pasos.
Además, incluye un subagente**general** para búsquedas complejas y tareas de varios pasos.
Se usa internamente y se puede invocar con `@general` en los mensajes.
Más información sobre [agents](https://opencode.ai/docs/agents).
Más información sobre [agentes](https://opencode.ai/docs/agents).
### Documentación
@@ -120,21 +120,9 @@ Para más información sobre cómo configurar OpenCode, [**ve a nuestra document
Si te interesa contribuir a OpenCode, lee nuestras [docs de contribución](./CONTRIBUTING.md) antes de enviar un pull request.
### Construyendo sobre OpenCode
### Proyectos basados en OpenCode
Si estás trabajando en un proyecto relacionado con OpenCode y usas "opencode" como parte del nombre; por ejemplo, "opencode-dashboard" u "opencode-mobile", agrega una nota en tu README para aclarar que no está construido por el equipo de OpenCode y que no está afiliado con nosotros de ninguna manera.
### FAQ
#### ¿En qué se diferencia de Claude Code?
Es muy similar a Claude Code en cuanto a capacidades. Estas son las diferencias clave:
- 100% open source
- No está acoplado a ningún proveedor. Aunque recomendamos los modelos que ofrecemos a través de [OpenCode Zen](https://opencode.ai/zen); OpenCode se puede usar con Claude, OpenAI, Google o incluso modelos locales. A medida que evolucionan los modelos, las brechas se cerrarán y los precios bajarán, por lo que ser agnóstico al proveedor es importante.
- Soporte LSP listo para usar
- Un enfoque en la TUI. OpenCode está construido por usuarios de neovim y los creadores de [terminal.shop](https://terminal.shop); vamos a empujar los límites de lo que es posible en la terminal.
- Arquitectura cliente/servidor. Esto, por ejemplo, permite ejecutar OpenCode en tu computadora mientras lo controlas de forma remota desde una app móvil. Esto significa que el frontend TUI es solo uno de los posibles clientes.
Si estás trabajando en un proyecto basado en OpenCode y usas "opencode" como parte del nombre, por ejemplo, "opencode-dashboard" u "opencode-mobile", agrega una nota en tu README para aclarar que no está hecho por el equipo de OpenCode y que no está afiliado con nosotros de ninguna manera.
@@ -68,12 +68,12 @@ nix run nixpkgs#opencode # ou github:anomalyco/opencode pour la branch
OpenCode est aussi disponible en application de bureau. Téléchargez-la directement depuis la [page des releases](https://github.com/anomalyco/opencode/releases) ou [opencode.ai/download](https://opencode.ai/download).
@@ -124,18 +124,6 @@ Si vous souhaitez contribuer à OpenCode, lisez nos [docs de contribution](./CON
Si vous travaillez sur un projet lié à OpenCode et que vous utilisez "opencode" dans le nom du projet (par exemple, "opencode-dashboard" ou "opencode-mobile"), ajoutez une note dans votre README pour préciser qu'il n'est pas construit par l'équipe OpenCode et qu'il n'est pas affilié à nous.
### FAQ
#### En quoi est-ce différent de Claude Code ?
C'est très similaire à Claude Code en termes de capacités. Voici les principales différences :
- 100% open source
- Pas couplé à un fournisseur. Nous recommandons les modèles proposés via [OpenCode Zen](https://opencode.ai/zen) ; OpenCode peut être utilisé avec Claude, OpenAI, Google ou même des modèles locaux. Au fur et à mesure que les modèles évoluent, les écarts se réduiront et les prix baisseront, donc être agnostique au fournisseur est important.
- Support LSP prêt à l'emploi
- Un focus sur la TUI. OpenCode est construit par des utilisateurs de neovim et les créateurs de [terminal.shop](https://terminal.shop) ; nous allons repousser les limites de ce qui est possible dans le terminal.
- Architecture client/serveur. Cela permet par exemple de faire tourner OpenCode sur votre ordinateur tout en le pilotant à distance depuis une application mobile. Cela signifie que la TUI n'est qu'un des clients possibles.
@@ -68,12 +68,12 @@ nix run nixpkgs#opencode # ή github:anomalyco/opencode με βάση
Το OpenCode είναι επίσης διαθέσιμο ως εφαρμογή. Κατέβασε το απευθείας από τη [σελίδα εκδόσεων](https://github.com/anomalyco/opencode/releases) ή το [opencode.ai/download](https://opencode.ai/download).
Εάν εργάζεσαι σε ένα έργο σχετικό με το OpenCode και χρησιμοποιείτε το "opencode" ως μέρος του ονόματός του, για παράδειγμα "opencode-dashboard" ή "opencode-mobile", πρόσθεσε μια σημείωση στο README σας για να διευκρινίσεις ότι δεν είναι κατασκευασμένο από την ομάδα του OpenCode και δεν έχει καμία σχέση με εμάς.
### Συχνές Ερωτήσεις
#### Πώς διαφέρει αυτό από το Claude Code;
Είναι πολύ παρόμοιο με το Claude Code ως προς τις δυνατότητες. Ακολουθούν οι βασικές διαφορές:
- 100% ανοιχτού κώδικα
- Δεν είναι συνδεδεμένο με κανέναν πάροχο. Αν και συνιστούμε τα μοντέλα που παρέχουμε μέσω του [OpenCode Zen](https://opencode.ai/zen), το OpenCode μπορεί να χρησιμοποιηθεί με Claude, OpenAI, Google, ή ακόμα και τοπικά μοντέλα. Καθώς τα μοντέλα εξελίσσονται, τα κενά μεταξύ τους θα κλείσουν και οι τιμές θα μειωθούν, οπότε είναι σημαντικό να είσαι ανεξάρτητος από τον πάροχο.
- Out-of-the-box υποστήριξη LSP
- Εστίαση στο TUI. Το OpenCode είναι κατασκευασμένο από χρήστες που χρησιμοποιούν neovim και τους δημιουργούς του [terminal.shop](https://terminal.shop)· θα εξαντλήσουμε τα όρια του τι είναι δυνατό στο terminal.
- Αρχιτεκτονική client/server. Αυτό, για παράδειγμα, μπορεί να επιτρέψει στο OpenCode να τρέχει στον υπολογιστή σου ενώ το χειρίζεσαι εξ αποστάσεως από μια εφαρμογή κινητού, που σημαίνει ότι το TUI frontend είναι μόνο ένας από τους πιθανούς clients.
---
**Γίνε μέλος της κοινότητάς μας** [Discord](https://discord.gg/opencode) | [X.com](https://x.com/opencode)
@@ -68,12 +68,12 @@ nix run nixpkgs#opencode # oppure github:anomalyco/opencode per l’ul
OpenCode è disponibile anche come applicazione desktop. Puoi scaricarla direttamente dalla [pagina delle release](https://github.com/anomalyco/opencode/releases) oppure da [opencode.ai/download](https://opencode.ai/download).
@@ -124,18 +124,6 @@ Se sei interessato a contribuire a OpenCode, leggi la nostra [guida alla contrib
Se stai lavorando a un progetto correlato a OpenCode e che utilizza “opencode” come parte del nome (ad esempio “opencode-dashboard” o “opencode-mobile”), aggiungi una nota nel tuo README per chiarire che non è sviluppato dal team OpenCode e che non è affiliato in alcun modo con noi.
### FAQ
#### In cosa è diverso da Claude Code?
È molto simile a Claude Code in termini di funzionalità. Ecco le principali differenze:
- 100% open source
- Non è legato a nessun provider. Anche se consigliamo i modelli forniti tramite [OpenCode Zen](https://opencode.ai/zen), OpenCode può essere utilizzato con Claude, OpenAI, Google o persino modelli locali. Con l’evoluzione dei modelli, le differenze tra di essi si ridurranno e i prezzi scenderanno, quindi essere indipendenti dal provider è importante.
- Supporto LSP pronto all’uso
- Forte attenzione alla TUI. OpenCode è sviluppato da utenti neovim e dai creatori di [terminal.shop](https://terminal.shop); spingeremo al limite ciò che è possibile fare nel terminale.
- Architettura client/server. Questo, ad esempio, permette a OpenCode di girare sul tuo computer mentre lo controlli da remoto tramite un’app mobile. La frontend TUI è quindi solo uno dei possibili client.
---
**Unisciti alla nostra community** [Discord](https://discord.gg/opencode) | [X.com](https://x.com/opencode)
@@ -68,12 +68,12 @@ nix run nixpkgs#opencode # 또는 github:anomalyco/opencode 로 최신
OpenCode 는 데스크톱 앱으로도 제공됩니다. [releases page](https://github.com/anomalyco/opencode/releases) 에서 직접 다운로드하거나 [opencode.ai/download](https://opencode.ai/download) 를 이용하세요.
@@ -124,18 +124,6 @@ OpenCode 에 기여하고 싶다면, Pull Request 를 제출하기 전에 [contr
OpenCode 와 관련된 프로젝트를 진행하면서 이름에 "opencode"(예: "opencode-dashboard" 또는 "opencode-mobile") 를 포함한다면, README 에 해당 프로젝트가 OpenCode 팀이 만든 것이 아니며 어떤 방식으로도 우리와 제휴되어 있지 않다는 점을 명시해 주세요.
### FAQ
#### Claude Code 와는 무엇이 다른가요?
기능 면에서는 Claude Code 와 매우 유사합니다. 주요 차이점은 다음과 같습니다.
- 100% 오픈 소스
- 특정 제공자에 묶여 있지 않습니다. [OpenCode Zen](https://opencode.ai/zen) 을 통해 제공하는 모델을 권장하지만, OpenCode 는 Claude, OpenAI, Google 또는 로컬 모델과도 사용할 수 있습니다. 모델이 발전하면서 격차는 줄고 가격은 내려가므로 provider-agnostic 인 것이 중요합니다.
- 기본으로 제공되는 LSP 지원
- TUI 에 집중. OpenCode 는 neovim 사용자와 [terminal.shop](https://terminal.shop) 제작자가 만들었으며, 터미널에서 가능한 것의 한계를 밀어붙입니다.
- 클라이언트/서버 아키텍처. 예를 들어 OpenCode 를 내 컴퓨터에서 실행하면서 모바일 앱으로 원격 조작할 수 있습니다. 즉, TUI 프런트엔드는 가능한 여러 클라이언트 중 하나일 뿐입니다.
@@ -68,12 +68,12 @@ nix run nixpkgs#opencode # or github:anomalyco/opencode for latest dev
OpenCode is also available as a desktop application. Download directly from the [releases page](https://github.com/anomalyco/opencode/releases) or [opencode.ai/download](https://opencode.ai/download).
@@ -124,18 +124,6 @@ If you're interested in contributing to OpenCode, please read our [contributing
If you are working on a project that's related to OpenCode and is using "opencode" as part of its name, for example "opencode-dashboard" or "opencode-mobile", please add a note to your README to clarify that it is not built by the OpenCode team and is not affiliated with us in any way.
### FAQ
#### How is this different from Claude Code?
It's very similar to Claude Code in terms of capability. Here are the key differences:
- 100% open source
- Not coupled to any provider. Although we recommend the models we provide through [OpenCode Zen](https://opencode.ai/zen), OpenCode can be used with Claude, OpenAI, Google, or even local models. As models evolve, the gaps between them will close and pricing will drop, so being provider-agnostic is important.
- Out-of-the-box LSP support
- A focus on TUI. OpenCode is built by neovim users and the creators of [terminal.shop](https://terminal.shop); we are going to push the limits of what's possible in the terminal.
- A client/server architecture. This, for example, can allow OpenCode to run on your computer while you drive it remotely from a mobile app, meaning that the TUI frontend is just one of the possible clients.
@@ -68,12 +68,12 @@ nix run nixpkgs#opencode # eller github:anomalyco/opencode for nyeste
OpenCode er også tilgjengelig som en desktop-app. Last ned direkte fra [releases-siden](https://github.com/anomalyco/opencode/releases) eller [opencode.ai/download](https://opencode.ai/download).
@@ -124,18 +124,6 @@ Hvis du vil bidra til OpenCode, les [contributing docs](./CONTRIBUTING.md) før
Hvis du jobber med et prosjekt som er relatert til OpenCode og bruker "opencode" som en del av navnet; for eksempel "opencode-dashboard" eller "opencode-mobile", legg inn en merknad i README som presiserer at det ikke er bygget av OpenCode-teamet og ikke er tilknyttet oss på noen måte.
### FAQ
#### Hvordan er dette forskjellig fra Claude Code?
Det er veldig likt Claude Code når det gjelder funksjonalitet. Her er de viktigste forskjellene:
- 100% open source
- Ikke knyttet til en bestemt leverandør. Selv om vi anbefaler modellene vi tilbyr gjennom [OpenCode Zen](https://opencode.ai/zen); kan OpenCode brukes med Claude, OpenAI, Google eller til og med lokale modeller. Etter hvert som modellene utvikler seg vil gapene lukkes og prisene gå ned, så det er viktig å være provider-agnostic.
- LSP-støtte rett ut av boksen
- Fokus på TUI. OpenCode er bygget av neovim-brukere og skaperne av [terminal.shop](https://terminal.shop); vi kommer til å presse grensene for hva som er mulig i terminalen.
- Klient/server-arkitektur. Dette kan for eksempel la OpenCode kjøre på maskinen din, mens du styrer den eksternt fra en mobilapp. Det betyr at TUI-frontend'en bare er en av de mulige klientene.
---
**Bli med i fellesskapet** [Discord](https://discord.gg/opencode) | [X.com](https://x.com/opencode)
@@ -68,12 +68,12 @@ nix run nixpkgs#opencode # lub github:anomalyco/opencode dla najnowsze
OpenCode jest także dostępny jako aplikacja desktopowa. Pobierz ją bezpośrednio ze strony [releases](https://github.com/anomalyco/opencode/releases) lub z [opencode.ai/download](https://opencode.ai/download).
Jeśli pracujesz nad projektem związanym z OpenCode i używasz "opencode" jako części nazwy (na przykład "opencode-dashboard" lub "opencode-mobile"), dodaj proszę notatkę do swojego README, aby wyjaśnić, że projekt nie jest tworzony przez zespół OpenCode i nie jest z nami w żaden sposób powiązany.
### FAQ
#### Czym to się różni od Claude Code?
Jest bardzo podobne do Claude Code pod względem możliwości. Oto kluczowe różnice:
- 100% open source
- Niezależne od dostawcy. Chociaż polecamy modele oferowane przez [OpenCode Zen](https://opencode.ai/zen); OpenCode może być używany z Claude, OpenAI, Google, a nawet z modelami lokalnymi. W miarę jak modele ewoluują, różnice będą się zmniejszać, a ceny spadać, więc ważna jest niezależność od dostawcy.
- Wbudowane wsparcie LSP
- Skupienie na TUI. OpenCode jest budowany przez użytkowników neovim i twórców [terminal.shop](https://terminal.shop); przesuwamy granice tego, co jest możliwe w terminalu.
- Architektura klient/serwer. Pozwala np. uruchomić OpenCode na twoim komputerze, a sterować nim zdalnie z aplikacji mobilnej. To znaczy, że frontend TUI jest tylko jednym z możliwych klientów.
---
**Dołącz do naszej społeczności** [Discord](https://discord.gg/opencode) | [X.com](https://x.com/opencode)
@@ -68,12 +68,12 @@ nix run nixpkgs#opencode # или github:anomalyco/opencode для с
OpenCode также доступен как десктопное приложение. Скачайте его со [страницы релизов](https://github.com/anomalyco/opencode/releases) или с [opencode.ai/download](https://opencode.ai/download).
Если вы делаете проект, связанный с OpenCode, и используете "opencode" как часть имени (например, "opencode-dashboard" или "opencode-mobile"), добавьте примечание в README, чтобы уточнить, что проект не создан командой OpenCode и не аффилирован с нами.
### FAQ
#### Чем это отличается от Claude Code?
По возможностям это очень похоже на Claude Code. Вот ключевые отличия:
- 100% open source
- Не привязано к одному провайдеру. Мы рекомендуем модели из [OpenCode Zen](https://opencode.ai/zen); но OpenCode можно использовать с Claude, OpenAI, Google или даже локальными моделями. По мере развития моделей разрыв будет сокращаться, а цены падать, поэтому важна независимость от провайдера.
- Поддержка LSP из коробки
- Фокус на TUI. OpenCode построен пользователями neovim и создателями [terminal.shop](https://terminal.shop); мы будем раздвигать границы того, что возможно в терминале.
- Архитектура клиент/сервер. Например, это позволяет запускать OpenCode на вашем компьютере, а управлять им удаленно из мобильного приложения. Это значит, что TUI-фронтенд - лишь один из возможных клиентов.
---
**Присоединяйтесь к нашему сообществу** [Discord](https://discord.gg/opencode) | [X.com](https://x.com/opencode)
@@ -68,12 +68,12 @@ nix run nixpkgs#opencode # veya en güncel geliştirme dalı için git
OpenCode ayrıca masaüstü uygulaması olarak da mevcuttur. Doğrudan [sürüm sayfasından](https://github.com/anomalyco/opencode/releases) veya [opencode.ai/download](https://opencode.ai/download) adresinden indirebilirsiniz.
@@ -124,18 +124,6 @@ OpenCode'a katkıda bulunmak istiyorsanız, lütfen bir pull request göndermede
OpenCode ile ilgili bir proje üzerinde çalışıyorsanız ve projenizin adının bir parçası olarak "opencode" kullanıyorsanız (örneğin, "opencode-dashboard" veya "opencode-mobile"), lütfen README dosyanıza projenin OpenCode ekibi tarafından geliştirilmediğini ve bizimle hiçbir şekilde bağlantılı olmadığını belirten bir not ekleyin.
### SSS
#### Bu Claude Code'dan nasıl farklı?
Yetenekler açısından Claude Code'a çok benzer. İşte temel farklar:
- %100 açık kaynak
- Herhangi bir sağlayıcıya bağlı değil. [OpenCode Zen](https://opencode.ai/zen) üzerinden sunduğumuz modelleri önermekle birlikte; OpenCode, Claude, OpenAI, Google veya hatta yerel modellerle kullanılabilir. Modeller geliştikçe aralarındaki farklar kapanacak ve fiyatlar düşecek, bu nedenle sağlayıcıdan bağımsız olmak önemlidir.
- Kurulum gerektirmeyen hazır LSP desteği
- TUI odaklı yaklaşım. OpenCode, neovim kullanıcıları ve [terminal.shop](https://terminal.shop)'un geliştiricileri tarafından geliştirilmektedir; terminalde olabileceklerin sınırlarını zorlayacağız.
- İstemci/sunucu (client/server) mimarisi. Bu, örneğin OpenCode'un bilgisayarınızda çalışması ve siz onu bir mobil uygulamadan uzaktan yönetmenizi sağlar. TUI arayüzü olası istemcilerden sadece biridir.
@@ -68,12 +68,12 @@ nix run nixpkgs#opencode # або github:anomalyco/opencode для н
OpenCode також доступний як десктопний застосунок. Завантажуйте напряму зі [сторінки релізів](https://github.com/anomalyco/opencode/releases) або [opencode.ai/download](https://opencode.ai/download).
@@ -125,18 +125,6 @@ OpenCode містить два вбудовані агенти, між яким
Якщо ви працюєте над проєктом, пов'язаним з OpenCode, і використовуєте "opencode" у назві, наприклад "opencode-dashboard" або "opencode-mobile", додайте примітку до свого README.
Уточніть, що цей проєкт не створений командою OpenCode і жодним чином не афілійований із нами.
### FAQ
#### Чим це відрізняється від Claude Code?
За можливостями це дуже схоже на Claude Code. Ось ключові відмінності:
- 100% open source
- Немає прив'язки до конкретного провайдера. Ми рекомендуємо моделі, які надаємо через [OpenCode Zen](https://opencode.ai/zen), але OpenCode також працює з Claude, OpenAI, Google і навіть локальними моделями. З розвитком моделей різниця між ними зменшуватиметься, а ціни падатимуть, тому незалежність від провайдера має значення.
- Підтримка LSP з коробки
- Фокус на TUI. OpenCode створено користувачами neovim та авторами [terminal.shop](https://terminal.shop); ми й надалі розширюватимемо межі можливого в терміналі.
- Клієнт-серверна архітектура. Наприклад, це дає змогу запускати OpenCode на вашому комп'ютері й керувати ним віддалено з мобільного застосунку, тобто TUI-фронтенд - лише один із можливих клієнтів.
---
**Приєднуйтеся до нашої спільноти** [Discord](https://discord.gg/opencode) | [X.com](https://x.com/opencode)
@@ -68,12 +68,12 @@ nix run nixpkgs#opencode # hoặc github:anomalyco/opencode cho nhánh
OpenCode cũng có sẵn dưới dạng ứng dụng desktop. Tải trực tiếp từ [trang releases](https://github.com/anomalyco/opencode/releases) hoặc [opencode.ai/download](https://opencode.ai/download).
Nếu bạn đang làm việc trên một dự án liên quan đến OpenCode và sử dụng "opencode" như một phần của tên dự án, ví dụ "opencode-dashboard" hoặc "opencode-mobile", vui lòng thêm một ghi chú vào README của bạn để làm rõ rằng dự án đó không được xây dựng bởi đội ngũ OpenCode và không liên kết với chúng tôi dưới bất kỳ hình thức nào.
### Các câu hỏi thường gặp (FAQ)
#### OpenCode khác biệt thế nào so với Claude Code?
Về mặt tính năng, nó rất giống Claude Code. Dưới đây là những điểm khác biệt chính:
- 100% mã nguồn mở
- Không bị ràng buộc với bất kỳ nhà cung cấp nào. Mặc dù chúng tôi khuyên dùng các mô hình được cung cấp qua [OpenCode Zen](https://opencode.ai/zen), OpenCode có thể được sử dụng với Claude, OpenAI, Google, hoặc thậm chí các mô hình chạy cục bộ. Khi các mô hình phát triển, khoảng cách giữa chúng sẽ thu hẹp lại và giá cả sẽ giảm, vì vậy việc không phụ thuộc vào nhà cung cấp là rất quan trọng.
- Hỗ trợ LSP ngay từ đầu
- Tập trung vào TUI (Giao diện người dùng dòng lệnh). OpenCode được xây dựng bởi những người dùng neovim và đội ngũ tạo ra [terminal.shop](https://terminal.shop); chúng tôi sẽ đẩy giới hạn của những gì có thể làm được trên terminal lên mức tối đa.
- Kiến trúc client/server. Chẳng hạn, điều này cho phép OpenCode chạy trên máy tính của bạn trong khi bạn điều khiển nó từ xa qua một ứng dụng di động, nghĩa là frontend TUI chỉ là một trong những client có thể dùng.
---
**Tham gia cộng đồng của chúng tôi** [Discord](https://discord.gg/opencode) | [X.com](https://x.com/opencode)
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